On the Subject of Shifted Maze
This maze loves repeating itself. Again and again and again…
This module consists of a screen displaying coordinates of a 6x6 maze and four arrow buttons for navigating the white light inside the maze.
To solve the module, the defuser must navigate the white light to three circular markings in the correct order.
Moving into a wall, out of the maze, or onto a marked coordinate out of order will cause a strike. The module will not reset and the maze will not change.
Determine navigation order
Four coordinates have circular markings with the starting position always marked white. Navigate to the other marked coordinates in the following order:
- Marked coordinate diagonally opposite of starting position.
- Marked coordinate in the same row as the starting position.
- Marked coordinate in the same column as the starting position.
For each D-Battery on the bomb cycle this list so that 2 becomes 1, 3 becomes 2 and 1 becomes 3.
Determine shift of maze
There is only one unique maze but it might be shifted in both vertical and horizontal directions.
To determine the shift, refer to the colors of the circular markers (relative to the starting position) and look up the steps in the tables below.
|Diagonally opposite||magenta, yellow||blue, green||magenta, yellow||blue, green||magenta, yellow||blue, green|
|On same row||yellow||magenta||blue|
|Diagonally opposite||green, yellow||blue, magenta||green, yellow||blue, magenta||green, yellow||blue, magenta|