“Ugh... I don’t feel so good.”

“Hello? Is anyone here? Where am I?”

“Fascinating. How did you manage to get in here?”

“HEY! I can hear you! Can you help me? What is going on?”

“From the looks of it, it seems that you are not supposed to be here. I am going to provide you with assistance.”

“Uhh... What?”

“I will prepare an instruction manual for navigating this object you got yourself into. I will also provide all the necessary items for navigating as safely as possible while traveling to higher dimensions.”

“Your dimensionality is not compatible with handling higher levels of dimension and may cause a forceful dimensional collision without the necessary items to protect you, which will evaporate your existence immediately.”

“Be ready for sudden shifts in movement as I prepare everything.”

...

Getting assistance just like that is quite convenient. Maybe a little too convenient. I don’t really have much of a choice given that I don’t even know what I got myself into, but this is just an unfortunate circumstance. I hope I can at least make it out of here in one piece.

"This sensation I am feeling right now is making me feel really sick."

The extra movement that entity is doing isn’t making it any better. This is just awful.

...

“Everything that is needed for safe, high-dimensional travel is ready. If you are going to ask why I can’t directly guide you, that is because my dimensionality is extremely high, and a slight movement near your instance will cause a dimensional collision. You already know what would happen if that occurred.”

“Also, the movement of the items I sent you was compatible with your dimension and your surrounding dimension. So no direct interference was necessary for me to do it, and I can instead use another device to transfer everything. That will answer another question you may have.”

“I know you have many questions to ask me, but there are many more things you need to worry about. Maybe if, in another impossible event, you appear once again, we can get to answering your questions.”

...

“I guess that is everything I am getting. Let’s see what we are working with here.”

It looks like the entity has not asked why I can’t give the directions to the object directly using the same method that I am communicating with it. The answer to that is simple: I wanted to observe the entity’s behavior. Getting that response would likely cause an unfavorable outcome, so there is no need to know. Alright, it’s time to observe this entity. Such an anomalous presence.

Instruction For Navigating Code Blue

Pseudoname: Sickening Maze

Code Blue has the following characteristics:

  • Object Classification: Tesseractic Maze
  • Universal Coordinate Layout: (w,z,x,y)
    • 4th Dimension (Timeline): w
    • 3th Dimension (Floor): z
    • 2nd Dimension (Column): x
    • 1st Dimension (Row): y
  • Unit Size: {3,3,3,3}

The Multidemensional Directional Movement

With the given instrument that is provided, the initial layout will show different interactable directional arrows. The purpose of the arrows is to travel a single unit in a given dimension. The arrow directions have been provided in a two-dimensional manner to make use of the more intuitive nature of your knowledge of directions. These are the following movements that will be performed for each associated arrow:

DirectionArrow EquivalenceCoordinate Equivalence
Left [L]Inner most left pointing arrowy-1
Right [R]Inner most right pointing arrowy+1
Up [U]Inner most up pointing arrowx-1
Down [D]Inner most down pointing arrowx+1
Top [T]Outer most up pointing arrowz-1
Bottom [B]Outer most down pointing arrowz+1
Future [F]Outer most left pointing arroww-1
Past [P]Outer most right pointing arroww+1

When an arrow is pressed, the construct will move towards that direction by one unit. If a barrier is interacted when the movement occurs, the construct’s movement will be halted and a dimensional ripple will occur. It may lead to unintended effects outside your location.


The Key Checker

With the given instrument that is provided, the interactable button located at the center will allow you to check if a certain coordinate has a key, as long as the construct’s (w,z,x,y) coordinate is not (0,0,0,0).

  • If there is a key located at the given location, the key will be automatically gathered and stored inside the construct’s inventory.
  • If a key has already been gathered at the given location, the device will automatically stop the process.
  • If there is no key located at the given location, a dimensional ripple will occur. It may lead to unintended effects outside your location.
Object DisplayInterpreation
9Unknown State
BKey Collected
AKey Already Collected
ENo Key Available

There is a special condition that will be checked if the construct’s (w,z,x,y) coordinate is equal to (2,2,2,2).

  • If all the keys have been gathered, the object will eject the construct. This will hopefully correct your dimensional alignment so that you can return to your regular initial dimensional placement.
  • If that is not the case, the placement will retain the functionality of other coordinates, which will always cause a dimensional ripple.

The Construct Positional Resetter

This will be the functionality of the top left button of the device if the construct’s (w,z,x,y) coordinate is not (0,0,0,0).

The construct will perform a shift in movement that will reset the construct’s coordinates to (0,0,0,0). The duration of the movement will last for 30 units of time, increasing by an additional 30 units for each key stored inside the construct.


The Graphical Layout Viewer

This will be the functionality of the top left button of the device if the construct’s (w,z,x,y) coordinate is (0,0,0,0).

Interacting with the button while on the given coordinates will allow you to toggle between The Graphical Layout Viewer and The Multidemensional Directional Movement.

The layout will show a 3-by-3 grid of a certain subsection of the object. There are also two buttons below that show what subsection you are currently viewing. These are the functionalities of the buttons (in reading order):

  • 1st Button (Timeline Viewer): Reveals the 4th-dimensional coordinate that is being accessed.
  • 2nd Button (Floor Viewer): Reveals the 3rd-dimensional coordinate that is being accessed.
Coordinate Value
012
TimelineABC
Floorabc

Toggling the buttons will change the subsection that will be shown on the layout. In total, there are 9 different grids that can be viewed by toggling the buttons.

There are two kinds of symbols that can be shown by the grid. This will indicate the location of the keys on the object. In total, there are 3 keys needed that are inside the object. Here are the following symbols that can be shown on the grid:

Key Availability
TrueFalse
@8

On each coordinate on the grid, there will be a certain color that will be shown. These colors will be used in Maze Generation: Origin Shift when creating the maze layout of the object. These are the following functionalities of each color:

ColorDirection EquivalenceCoordinate Equivalence
8Upx-1
8Downx+1
8Lefty-1
8Righty+1
8Topz-1
8Bottomz+1
8Futurew-1
8Pastw+1
8--

Maze Generation: Origin Shift

  • To start, create a grid of 3x3x3x3 cells. Each cell will contain a barrier in each direction.
  • For each cell coordinate, perform the following:
    • Remove the corresponding barrier of this cell (the origin) and its adjacent cell so that the two cells can have a pathway between each other. The adjacent cell is based on the origin cell’s Direction Equivalence.
    • If a cell has a color assignment with no Direction Equivalence, no adjustment will be needed on the given cell.