On the Subject of Looking up Simon Forgets
Simon really needs to calm down, we actually have to help him remember.
On the module there are 10 coloured buttons that can flash, 10 coloured LEDs, and a display which will show you the current stage number.
On each solved module*, a new stage will start. The colour of each button will be swapped around, the state of the coloured LEDs will change and a new flashing sequence will be played.
Using the information obtained from the module, go to the tables below to find out what you will need from each flashing color.
The next few bullet points will explain how the manual works:
- Using the flashes, in order, go through the true/false tables below and find the correct rules. Obtain the resulting color for each flash and enter that into the module.
- Using the new colors from the true/false tables, go through the stage tables, find the correct stage and do the first shifting rule that applies. This will be the Calculated Sequence (CS) for that stage.
- At the end, when every module is solved*, input all the shifted colors in order of the stages.
- If everything is correct, the module will solve. If not, then Simon will forget because he loves forgetting. Oh and he’ll strike you.