On the Subject of Simon Forgets
Hey, It’s not alliterative! You can’t do tha... oh.
On the module there are 10 coloured buttons that can flash, 10 coloured LEDs, and a display which will show you the current stage number.
On each solved non-ignored module, a new stage will start. The colour of each button will be swapped around, the state of the coloured LEDs will change and a new flashing sequence will be played.
On each stage, use the lit LEDs, the colours of the buttons, and the sequence of flashing buttons to determine the correct sequence of colours to press in order to solve the current stage. This is called a Stage Sequence. The first two stages are 5 colours long, the next two stages are 4 colours long, and any subsequent stage is 3 colours long.
Then, take each Stage Sequence, and refer to the Section 2 to get the Calculated Sequence for that stage.
Once the correct Stage Sequence has been entered, the flashing sequence stops and the LEDs will turn off. Solve another module to get to the next stage.
Pressing a correct button will make the flashing sequence stop. If no other button is pressed during 5 seconds, the input will be reset and the flashing will start playing again.
Entering an incorrect sequence or solving another module without entering the Stage Sequence will result in a strike. The answer does not change and must be calculated when the stage is generated.
When all the other modules have been completed, the display will turn blank. Press all of the Calculated Sequences in the order they were obtained.
If an incorrect colour is pressed, a strike will be registered, and the correct button will flash once. Press it before continuing to enter the solution.