On the Subject of Simon Shapes
A pattern is a pattern is a pattern.
- This module has 6 colored buttons (colored red, green, blue, cyan, magenta, and yellow) and 3 gray buttons forming a 3×3 grid.
- For each stage, there will be a flashing sequence of 2–5 colors. Using the positions of the flashes in reading order (indexing from 1, and only counting the colored squares), follow the steps in Section 1 below to create a shape. Find that shape in Table B and input the row and column colors back into the module according to Section 2. The inputs should stack upon each stage.
- After 2–5 successful stages, the colors will stop flashing. The cells within Table B used in the previous stages will make another shape in Table B. Form that shape using the 3×3 grid to solve the module.
- NOTE: Shapes can wrap around the table in both Table A and B.
Section 1
For each stage, determine a reference digit using edgework:
- Stage 1: Sum of the serial number digits % 12
- Stage 2: (Batteries + Ports)2 % 12
- Stage 3 and onwards: Sum of the alphabetic positions of the first letter of each indicator % 12
Find the stage’s first flash within the row/column of the reference digit. Move around the grid to adjacent cells (not diagonally) that match the position of each flash. This should result in a shape from Table B.
Table A:
0 | 1 | 2 | 3 | 4 | 5 | |
---|---|---|---|---|---|---|
6 | 1 | 2 | 3 | 4 | 5 | 6 |
7 | 4 | 5 | 6 | 1 | 2 | 3 |
8 | 2 | 3 | 4 | 5 | 6 | 1 |
9 | 6 | 1 | 2 | 3 | 4 | 5 |
10 | 3 | 4 | 5 | 6 | 1 | 2 |
11 | 5 | 6 | 1 | 2 | 3 | 4 |