On the Subject of Simon Smothers
What do you mean you think I misread the color? Everything is blue!
- Press the submit button (bottom-right) to activate the module. Two Simon Smothers modules cannot be simultaneously active in the same room.
- The lights in the room will begin flashing colors and the buttons correspondingly flash directions.
- Complete 4 stages to disarm the module.
Placing the Flashes
0 or 5 | 2,3,2,3 |
1 or 6 | 3,2,3,2 |
2 or 7 | 3,3,2,2 |
3 or 8 | 2,2,3,3 |
4 or 9 | 3,2,2,3 |
- Begin at the center of an empty, infinitely vast square grid.
- Use the first digit of the serial number in the table to the right to obtain a sequence of square sizes.
- For each flash, do the following:
- Let p be the position of the flash in its sequence.
- Create a square whose side length is equal to the pth number of the obtained sequence and whose color is the color of the flash.
- Place this square’s top-left corner in the center of the grid.
- Take the first p flashing directions, and rotate them 90° clockwise (p - 1) times.
- For each of these altered directions, shift the square one tile in that direction.
- Note: One additional square will be placed on the grid for each flash; squares will not move over the course of the module.
- Once all flashes have been accounted for, determine the final colors of the grid using the below process on each tile:
- Take every RGB color channel of every placed square which overlaps this tile.
- The final color of the tile is the mix of every channel which appears an odd number of times in this set.
- Once this has been done, the tiles that have been colored (including black) are the pattern which must be entered into the module.
Submitting the Module
- Begin on an arbitrary tile of an infinitely vast grid.
- Pressing a directional button will move in that direction.
- You cannot move to a cell you have already visited.
- To pass a stage, move such that the visited cells form the shape of the obtained pattern and then press the submit button twice in a row.
- Press the submit button once if and only if the next visited cell’s color is different from the current cell’s color.
- The identities of the colors on the grid are irrelevant, the only thing that matters is the distinction between different colors.
- A strike will reset your input progress.