On the Subject of Simon Swivels

Imagine if such expertise were used to make something other than a dollar store knockoff.

  1. A sequence of coloured buttons will flash.
  2. The knob can be set to one of four possible positions.
  3. Use the first satisfied rules in the correct tables below to find which direction is “up” and which direction relative to the “up” direction to set the knob.
  4. Use the table corresponding to the colour of the button the knob is pointing at to find a sequence of buttons to press.
    The knob must be in the correct position before any buttons are pressed.
  5. The sequence will lengthen by one each time a sequence of presses is correctly entered into the module, until it is solved.
  6. Once the first button is pressed, the LEDs will activate and a 40 second timer will begin to count down.
  7. The pattern of lit LEDs form a 2×4 region in one of the five 4×6 tables below.
    When the timer expires, the knob must be facing the corresponding button.
  8. The timer will continue to activate until the module is solved.

*If the sequence begins to flash again after an input is made but not completed, the current input is reset.

Assigning Up Position

If exactly one of the following is true, use the left table.
Otherwise use the right table:

  • The serial number contains a vowel.
  • There are two or more batteries on the bomb.
  • If the last flash matches the knob’s colour, the Red button faces up.
  • Otherwise if the same button flashes twice in a row, the Yellow button faces up.
  • Otherwise if the green button doesn’t flash, the Green button faces up.
  • Otherwise the Blue button faces up.
  • If the south-facing button flashes last, the Green button faces up.
  • Otherwise if the blue button flashes exactly once, the Blue button faces up.
  • Otherwise if red and yellow flash consecutively, the Yellow button faces up.
  • Otherwise the Red button faces up.

Setting Knob

If exactly one of the following is true, use the left table.
Otherwise use the right table:

  • The bomb has a parallel port.
  • There is a lit indicator labelled FRK on the bomb.
  • If more than one pair of opposite facing buttons flash consecutively, set the knob to the Left position.
  • Otherwise if the north-facing button flashes exactly once, set the knob to the Down position.
  • Otherwise if the red button flashes twice or more, set the knob to the Right position.
  • Otherwise set the knob to the Up position.
  • If any button flashes three or more times, set the knob to the Down position.
  • Otherwise if the button facing down flashes last, set the knob to the Right position.
  • Otherwise if the button that matches the knob’s colour doesn’t flash, set the knob to the Left position.
  • Otherwise set the knob to the Up position.

Press Sequence

Construct the sequence of presses by taking the columns corresponding to the colours that flashed and the rows corresponding to the value of the variable according to the table’s colour.

Red = Strikes
BlueYellowGreenRed
0YellowBlueRedGreen
1RedYellowBlueGreen
2RedGreenYellowBlue
3+YellowRedGreenBlue
Yellow = Remaining Bomb Time
BlueYellowGreenRed
>75%BlueRedYellowGreen
50%-75%RedBlueGreenYellow
25%-50%YellowRedBlueGreen
<25%GreenBlueYellowRed
Green = Solved Modules
BlueYellowGreenRed
<25%GreenYellowRedBlue
25%-50%YellowGreenBlueRed
50%-75%RedBlueYellowGreen
>75%BlueGreenRedYellow
Blue = Timer Activations
BlueYellowGreenRed
0–1RedGreenBlueYellow
2–3GreenRedYellowBlue
4–5YellowGreenRedBlue
6+GreenRedBlueYellow

Resetting Timer

Red
XX
XXX
XXX
XXX
Yellow
XXX
XXXX
XXX
XXXX
Green
XX
XXXXX
XXXX
X
Blue
XXX
XX
XXXX
XXX
Knob
XXXXX
XX
XXX
XXXX
  • X = Lit LED
  • Knob = Button that shares its colour with the knob.