On the Subject of Simon s'Morse
“Just think about it Simon. In just a few hours, you and I will be sitting around a campfire making delicious hot schmoes.”
“They’re called s’mores, Tasha.”
This module has 6 colored logs arranged in a circle around a campfire.
Each log will be a unique color.
The possible colors are; Red, Green, Blue, Cyan, Yellow, Magenta, Orange, pInk, blacK, White.
One of the logs will be flashing a character in Morse Code.
For 4 stages, use the color and the position of flashing log and the morse code character.
Enter the correct morse code character on the correct log, then press the campfire to submit.
If a mistake is made, hold the campfire for 2 seconds to reset the current stage to the initial state.
Simon wants to toast a marshmallow perfectly for a s’more, and needs to hold his marshmallow at specific angles from specific locations to do so.
He is giving feedback about the marshmallow’s toasting status through the color and position of the flashing log, as well as the transmitted character.
Determining Simon’s target seat
Simon needs to sit on the correct log to get the best position to toast the marshmallow.
To see what position to sit next, look at the table below.
Use the color of the currently flashing log and its position around the circle to get Simon's goal postion.
If this is stage 1, Simon’s initial position is the currently flashing log.
Otherwise, Simon’s current position is the goal position from the previous stage.