On the Oversimplification of Simon’s On First
I know it’s supposed to flash that colour! I’m trying to describe this to you and I don’t understand if you are picking it up or not!
- Refer to the original manual for the instructions.
- This manual focuses on a major flaw with the tables that are used to calculate the referred colour alongside adding in colour references in a case where the user needs to cross reference the module and the manual.
- On the module, each colour will have a number associated with it. These will change with each strike or stage progression.
- Pressing a colour associated with an incorrect number will reset all inputs for the current stage and cause a strike. The stage progress will not reset.
- A short delay where the module cannot be interacted with will follow each strike or stage completion on this module.
Solo Practice Table
If someone actually manages to fully solo this (try to recite this condensed portion, without looking at the manual), let the user who made this manual know about it (and provide video proof alongside voice confirmation).
Colour Flashed | Red | Blue | Light Green | Dark Green | Orange | Pink | Purple | Yellow |
---|---|---|---|---|---|---|---|---|
Numerical Value | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
Code | 418 | 762 | 532 | 284 | 675 | 356 | 843 | 127 |