On the Subject of Simon’s Scytale
Iobuyeeiunotduioi epo'net srf ku gtkkttelmn ahte t theh seo rl ablo :yha an,l ip .g rlnh oibiro olalar
This module contains a large wooden cylinder with 6 flashing colors wrapping around it. To assist the defuser in reading and inputting colors, there are 2 numbers in the bottom-left corner of the module. The top-left number represents the position of the current flash or press, and the bottom-right represents the total number of flashes, which can be anywhere from 20 to 30. Hovering over a color will always reveal its first two letters on the bottom-right number.
To solve the module, scramble the sequence of flashing colors using 3 Scytale Transpositions, and input the new sequence.
Step 1/5: The Binary Sequence
The module requests a binary sequence containing 6 bits, which is obtained in two parts.
The first part is to take the serial number and convert them to their base-36 equivalents. If their value is in the range 5-21 (inclusive), that bit is a 1. Otherwise, it’s a 0.
The second part is to invert the bits based on the presence of certain modules, finalizing the sequence:
| Invert the... | |||||
| 1st | 2nd | 3rd | 4th | 5th | 6th |
| ...bit if the bomb contains the module... | |||||
| D | Simon’s Sums | Cruel Boolean Wires | Modulo Maze | S | Terminology |
Step 2/5: Valid Colors
The module’s answer requires the use of 3 Scytale Transpositions, which depend on colors on the module and the binary sequence. Using the binary sequence, find the only rule that is true in the table below, and then follow the action to determine the positions of the colors. These positions are read top-left to bottom-right on the module.