On the Subject of Simon’s Star

Simon has given up on doing stuff and started possessing stuff instead.

  • The module consists of five coloured buttons and a cycling number.
  • To disarm the module you must correctly input the response at each of the five stages in accordance with the table below.
  • Each subsequent stage adds another colour to the sequence.
  • At each stage, you must first press the buttons of the previous stages.
  • The current sequence will repeat after a short delay until you press a button.
  • Pressing a correct button will pause the sequence until you have correctly entered the whole response.
  • Pressing an incorrect button will cause a strike and restart the current sequence.
  • In the table, a ‘+’ denotes a clockwise movement. A ‘-’ denotes a counterclockwise movement. A ‘#’ symbol denotes the displayed number.
Stage 1
  • If red flashed, press green + 2.
  • Otherwise, if blue flashed, press yellow - #.
  • Otherwise, if yellow flashed, press purple + #.
  • Otherwise, if green flashed, press red - 1.
  • Otherwise, press blue - 2.
Stage 2
  • If green flashed and the colour that flashed at stage 1 was not purple or red, press blue - #.
  • Otherwise, if red flashed and the colour that was pressed at stage 1 was not green or blue, press yellow + 3.
  • Otherwise, if blue flashed and the colour that was pressed at stage 1 was purple or yellow, press green.
  • Otherwise, if yellow flashed and the colour that flashed at stage 1 was not red, press red - 2.
  • Otherwise, if purple flashed and the colour that flashed at stage 1 was green or red, press purple + #.
  • Otherwise, press the colour that flashed at stage 1.
Stage 3
  • If three different colours have flashed, press yellow − #.
  • Otherwise, if two different colours have been pressed, press blue + 2.
  • Otherwise, if neither green or purple have been pressed, press red + #.
  • Otherwise, if blue or red flashed, press purple − 1.
  • Otherwise, press the colour that was pressed at stage 1.
Stage 4
  • If the colour that flashed at stage 3 + # has been pressed, press the colour that was pressed at stage 2.
  • Otherwise, if the colour that flashed at stage 4  − 2 has not been pressed, press the colour that flashed at stage 3 − #.
  • Otherwise, if the colour that was pressed at stage 2  − # has flashed, press the colour that flashed at stage 1.
  • Otherwise, if the colour that was pressed at stage 1 + 2 has not been pressed, press the colour that was pressed at stage 3 + #.
  • Otherwise, press the colour that flashed at stage 2.
Stage 5
  • If all five colours have flashed, press green.
  • Otherwise, if purple has not been pressed, press red.
  • Otherwise, if yellow has not flashed, press blue.
  • Otherwise, if red − # has not been pressed, press purple.
  • Otherwise, if blue + # has not flashed, press yellow.
  • Otherwise, if green has flashed and been pressed, press red + #.
  • Otherwise, press blue − #.
  • Once you have passed a stage, the pass light will indicate what the central digit was at that stage, with stage 1 being the southern light and subsequent pass lights being read clockwise.
Colour Digit
Blue 0
Green 1
Purple 2
Red 3
Yellow 4