On the Subject of Slight Gibberish Twists
Okay, maybe calling this a “slight twist” can underestimate the difficulty, when you think about it.
This module consists of a resized square grid of RGB tiles on the right, a logic operator table on the top, and 9 screens to the left. The number of non-ignored modules alters not only how many stages the module can generate, but also the size of the grid this module produces, for all of the stages.
Min Stages Required | 0 | 5 | 8 | 11 | 14 |
---|---|---|---|---|---|
Board Size (length and width) | 8 | 7 | 6 | 5 | 4 |
All stages will display a logic table of that particular logic grid alongside activating exactly 1 channel corresponding to RGB, respectively, with the exception of stage 1, which shows all 3 channels.
To disarm this module, refer to the next three pages in the manual provided.
Each stage will be displayed, mostly in a random order.
Normally, the last 3 displays will display how many stages are pending for this module. If the module does not display that, then the module has activated a failsafe to prevent this module from softlocking other modules. Refer to Scrolling The Stage on how to obtain the stages in this state.
Scrolling The Stages
The arrows underneath the 9 displays will be filled while the module is in exhibition or recovery mode. Pressing these arrows will scroll through the stages, up or down respectively. Holding the arrows for a little bit will also scroll through the stages, without needing to press the arrows multiple times within a second. The next stage to display will be enclosed with angle brackets in the format, “>#<”. While waiting can enforce the module to display the highlighted stage, pressing the squares from the logic table will hasten the process. To enter submission mode, only press the squares from the logic table on the stage the user is on, and while the stage selection display is not shown.