On the Subject of Solve/Strike

Instead of just pressing one button to solve the module, you now have to input a series of presses to solve the module.

Inputting the wrong sequence will result in a loud strike, and reset the input.

For the entire module, the top button is considered button 1, and the bottom button button 2.

First, you will need to find the offset, α. Starting at 0, Use all rules that apply to find α, running top to bottom on the rows. The table provided has the condition in the first column, with the modifier on the second column.

  • + #: Add this value to α
  • - #: Subtract this value from α
  • = #: Set this value to α
At least 3 batteries+ 2
A parallel port is present+ 1
Last digit of serial number is odd- 3
Any letter in the serial number is present in either button (or both)+ 3
At most 2 lit indicators- 2
Forget Me Not, Organization, or Souvenir is present= 0
Text color of button 1 Green, Blue, or Yellow+ 2
Text color of button 2 is Red, Magenta, or White- 1
More lit than unlit indicators+ 1
Strike/Solve is present= 7

Next, calculate β and γ for the top and bottom buttons respectively using the color of the text on the buttons.

WhiteRedBlueGreenYellowMagenta
2-13-21-3

Concatenate the texts from the first and second buttons as one string and remove any duplicate letters, maintaining first occurrences.
e.g. SOLVE, STRIKE => SOLVESTRIKE => SOLVETRIK

Next, take the entire alphabet, append the modified alphabet to the key, remove duplicate letters, and then remove the last letter to make a key of 25 letters.
e.g. SOLVETRIK => SOLVETRIKABCDFGHJMNPQUWXYZ => SOLVETRIKABCDFGHJMNPQUWXY

At this point:

  • Calculate δ, which is ((α + β + γ + 1) × (Battery Holders + 1)) + 1. If this value is not within the range of 1 - 24, repeatedly add/subtract 24 until it is. Count this many letters in your key to obtain your starting position.
  • Starting at δ in your key, count abs(β) letters forwards in your key, wrapping around if necessary to find ε.
  • Starting at ε in your key, count abs(γ) letters forwards in your key, wrapping around if necessary to find ζ.
  • Starting at δ in your key, count abs(β) letters backwards in your key, wrapping around if necessary to find η.
  • Starting at η in your key, count abs(γ) letters backwards in your key, wrapping around if necessary to find θ.

Obtain letters corresponding to ε, ζ, η, θ, respectively, then using the table provided, turn these letters into positions of the buttons. Using the results obtained from before, press these buttons in that order where B is button 2 and T is button 1.

LetterPos.
AT
BB
CB
DT
ET
FB
GT
HT
IB
JB
KB
LT
MT
LetterPos.
NB
OB
PT
QT
RT
SB
TT
UB
VT
WT
XB
YT
ZB