On the Subject of Sonic the Hedgehog

This giant TV appears to be powered by Sonic. Please do not ask how.

See Appendix SN72 for a phonetic guide to each sound.
See Appendix SN73 for image references.

The module consists of a television screen with an on (top) and off (bottom) button, four “TV monitor” buttons and a Start button.

Press each monitors and note down sounds for all monitors.

Turn on the large TV screen and press "Start" button to begin .

Refer to the tables below, identify the displayed picture, then press the monitor corresponding to the top-most applicable condition, using the number based on the monitor’s position in reading order.

Progress through 3 stages to disarm the module.

Pressing the incorrect monitor will result in a strike and the module resets with new sounds generated.

Level 1: Badniks

  • A : At least one Final Zone, Marble Zone or Boss?
  • B : 2 or more monitors have the same sound?
  • C : Monitor 1 = Emerald or Spikes?
  • D : Otherwise…
A B C D
Ballhog 2 1 3 4
Burrobot 1 2 3 4
Buzz Bomber 3 4 1 2
Crab Meat 2 3 4 1
Moto Bug 4 1 2 3

Level 2: Sonic

  • A : Monitor 3 = Extra Life or monitor 2 = Invinciblity?
  • B : Lamppost or Marble Zone?
  • C : Monitor 1 = Spin or monitor 4 = Spring?
  • D : Level 1 = Moto bug?
  • E : Spikes?
  • F : Drown or Level 1 = Crab Meat?
  • G : Emerald next to (Boss or Skid)?
  • H : Otherwise…
A B C D E F G H
Annoyed Sonic 4 1 3 1 2 3 4 2
Dead Sonic 2 3 1 4 4 1 3 2
Drowned Sonic 2 4 2 3 1 4 1 3
Falling Sonic 1 3 4 2 3 4 2 1
Standing Sonic 3 4 1 1 3 2 2 4

Level 3: Objects

  • A : Monitor 2 = Extra Life or monitor 3 = Invinciblity?
  • B : Level 1 = Buzz Bomber AND Level 2 = Annoyed Sonic?
  • C : Emerald or Level 2 = Drowned Sonic?
  • D : Spikes AND (Final Zone, Marble Zone or Boss)?
  • E : Level 1 = Ballhog or monitor 4 = Continue?
  • F : Skid next Spikes or Spin next to Spring?
  • G : Final Zone or Level 2 = Falling Sonic?
  • H : Drown next to (Bumper or Jump)?
  • I : Lamppost or Level 2 = Standing Sonic?
  • J : Final Zone or Spring?
  • K : Level 1 = Burrobot AND Level 2 = Dead Sonic?
  • L : Otherwise…
A B C D E F G H I J K L
Blue Lamppost 3 4 1 1 2 4 2 3 3 1 2 4
Red Lamppost 1 3 2 1 4 2 3 2 1 3 2 1
Red Spring 4 1 3 2 1 3 1 4 3 2 1 2
Switch 2 3 4 3 1 2 4 1 2 4 3 4
Yellow Spring 1 2 1 4 3 1 4 3 4 2 4 3

Appendix SN72

What follows is a phonetic guide to the sounds you may encounter.

Sound Name Description Length
Boss
“Level Theme”
Two alternating octave notes accompanied by a low drum concluding with a scary motif. 3.5s
Breathe Two short high-pitched squawking sounds. 0.6s
Bumper A single metallic ringing sound; like a dull bell. 0.7s
Continue A happy twinkly sound that arpeggiates upwards in pitch before decreasing in volume. 4.5s
Drown Like the last of the water racing into a noisy drain. 1.9s
Emerald About halfway between a TARDIS materialising and a cat running across the keys of a Hammond organ. 1.9s
Extra Life A euphoric brass fanfare concluding with timpani. 5.0s
Final Zone
“Level Theme”
Super high brass followed by scary drums. 2.3s
Invincibility Five snares followed by a bright fanfare. 3.0s
Jump A short, upward-sliding note. 0.5s
Lamppost Two distinct tones; like a futuristic doorbell. 0.7s
Marble Zone
“Level Theme”
Three hard-hitting notes before an octave drop. 2.4s
Skid Two of the same tone; like a computer error sound. 0.5s
Spikes A tinny, high-pitched sound that slides even higher. 0.7s
Spin Like a dentist’s drill attacking a filling. 2.2s
Spring It sounds like a spring. 0.8s

Appendix SN73

What follows is a visual guide to the images you may encounter.

Image Name Type/Description Image
Annoyed Sonic A “Sonic”. This appears on Level 2.
Ballhog A “Badnik”. This appears on Level 1.
Blue Lamppost An “Object”. This appears on Level 3.
Burrobot A “Badnik”. This appears on Level 1.
Buzz Bomber A “Badnik”. This appears on Level 1.
Crab Meat A “Badnik”. This appears on Level 1.
Dead Sonic A “Sonic”. This appears on Level 2.
Drowned Sonic A “Sonic”. This appears on Level 2.
Extra Life TV Monitor One of four TV monitors. The code is “3”.
Falling Sonic A “Sonic”. This appears on Level 2.
Invincibility TV Monitor One of four TV monitors. The code is “In”.
Moto Bug A “Badnik”. This appears on Level 1.
Red Lamppost An “Object”. This appears on Level 3.
Red Spring An “Object”. This appears on Level 3.
Rings TV Monitor One of four TV monitors. The code is “Rg”.
Running Boots TV Monitor One of four TV monitors. The code is “RBt”.
Standing Sonic A “Sonic”. This appears on Level 2.
Switch An “Object”. This appears on Level 3.
Yellow Spring An “Object”. This appears on Level 3.