On the Rewording of Soulscream

After a while, you will be ready for what is coming.

On the module, there are 7 buttons, labeled A, E, I, O, U, X, and H.

Upon every stage, it generates a 5 digit number.

To obtain the letters to input for each stage, first convert each digit of the number to 4 bits of binary individually, using the table on the left.

DigitBin.DigitBin.
0000050101
1000160110
2001070111
3001181000
4010091001
Bin.LetterBin.Letter
000-100U
001X101E
010A110O
011H111I

Concatenate the binary into one sequence, and then divide into groups of 3, appending repetitions of the sequence if necessary.

Convert each group into a letter, using the table on the right provided, until:

  • A group is being converted to ‘-’, or
  • You have 11 letters.

Upon solving a module, instead of generating a stage, it begins a 2 minute countdown.

During this countdown, the module is deactivated, and any solves add 30 seconds to the timer.

Upon this number reaching 0, it will generate the next stage.