On the Rewording of Soulscream
After a while, you will be ready for what is coming.
On the module, there are 7 buttons, labeled A, E, I, O, U, X, and H.
Upon every stage, it generates a 5 digit number.
To obtain the letters to input for each stage, first convert each digit of the number to 4 bits of binary individually, using the table on the left.
Digit | Bin. | Digit | Bin. |
---|---|---|---|
0 | 0000 | 5 | 0101 |
1 | 0001 | 6 | 0110 |
2 | 0010 | 7 | 0111 |
3 | 0011 | 8 | 1000 |
4 | 0100 | 9 | 1001 |
Bin. | Letter | Bin. | Letter |
---|---|---|---|
000 | - | 100 | U |
001 | X | 101 | E |
010 | A | 110 | O |
011 | H | 111 | I |
Concatenate the binary into one sequence, and then divide into groups of 3, appending repetitions of the sequence if necessary.
Convert each group into a letter, using the table on the right provided, until:
- A group is being converted to ‘-’, or
- You have 11 letters.
Upon solving a module, instead of generating a stage, it begins a 2 minute countdown.
During this countdown, the module is deactivated, and any solves add 30 seconds to the timer.
Upon this number reaching 0, it will generate the next stage.