On the Subject of Splash Plate

If Space broke, teh coucneeqsnse wuldb eo ayhetly isslobmpurn, iorvtnsaseso cdue.od noeeneb

The Plate on the module is inscribed by a letter and six digits.

A creature of immense power will tear space apart in a precise way. To protect the world, you will need to predict its tearing path and find points of intersection where space-time is the most fragile.

Use the Lustrous Wheel on page 2 to determine the order and orientations of the tears, as a sequence of 8 letters.
Then, count the number of unique intersections points using The Eight Dots and submit it.

  • The intersection of two, three, or more segments counts as 1 single intersection point.
  • Two segments sharing one named point do not count as intersecting.
    A segment composed of points (A; B) and a segment composed of points (A; C) share point A, but this is not counted as an intersection point for the purposes of this module.

To submit your answer, consider all four buttons on the plate in reading order as a 4-digit binary number.

Top-Left is the most significant digit, and Bottom-Right is the least significant digit.

Press the buttons to count them as a 1, and leave them untouched to count as 0. Pressing the same button again will keep it as a 1.
After two seconds without presses, the number will be submitted, and a Strike or Solve will be given depending on the validity of the submission.
To submit a 0, press all four buttons (submit a 15).

The Lustrous Wheel:

A B C D E F G H

You will collect the 8 letters for your sequence.

Every time you collect a letter, add it to your sequence, then Void its space, then move around the Wheel.

Start with the letter written on the Plate. Collect it.
Then, for every number on the plate in order, move that many times in the specified direction:

If the Serial Number contains at least one letter from “AIKLP”, go clockwise. Otherwise go counter-clockwise.

When you pass over a Voided space, move one more space.
You start each subsequent movement on a Voided space, but disregard it since you didn’t “pass” over it.
If you pass over it again during that movement then you can move one more space.

The left over letter is the last letter of your sequence.

The Eight Dots:

Connect the eight dots in the order given by the Lustrous Wheel.

Click 2 circles to toggle the line between the vertices.

Original code credit to LuminocityTim (Flyswatting).

Count the number of intersections as described in page 1 to get your answer.

A B C D E F G H