On the Subject of Supermarket Scramble
Excuse me, can I get a clock?
Initially the module will have an empty paper receipt. Select the module to start it.
Once the module has been started, the receipt will be filled with 8 items from the Supermarket that have been scrambled. (Read Appendix MARKET for a list of items in the Supermarket) Scrambling each item is completely random, so BANANA could become NAABNA, but KIWI could also become KIWI.
The goal of the module is to unscramble all 8 items, find them in the Supermarket, put the correct items in the correct cart slots, and head over to the checkout lane.
To toggle between viewing the list and the Supermarket, press the status light. When viewing the Supermarket, the center display will show the items from the aisle you’re in, the arrows in the top-left corner can be used to cycle through aisles, the top-left number display will show the number of the aisle you’re in, and the 8 numbered buttons at the bottom are the cart slots.
To put an item from an aisle into a cart slot, press the item then the cart slot. The inserted item will override the previous cart slot item. The Supermarket doesn’t wrap around. Aisle C is the Checkout Lane. Highlighting an item button will display the item’s name at the top-right corner of the module. Highlighting a cart slot will display the name of its item at the top-right corner of the module.
Once all of the 8 correct items have been inserted, a jingle will be heard, and a button will appear at the Checkout Lane. Pressing the Button will solve the module and display the time you solved it in. (counting from module initiation)