## On the Subject of Switching Maze

Bad for people with certain conditions.

The module contains a **Set** button and a **Seed** identifier. Certain
buttons will appear when you hover over certain areas of the module.

You are in a 6×6 maze. To solve the module, navigate from the starting position to the exit and press the “Set” button. These positions are determined by the seed on the bottom of the module.

The walls of the maze are determined by the module's border's color, When a direction is pressed,
there is a 1/3 chance for the module's border color, and thus its maze, to **change**.

To decode the starting and exit positions, take the 8-character seed and split it into four pairs. For each pair, find its two characters in the below table and add two numbers.

Take the number corresponding to the left character in the left column and add it to the number corresponding to the right number in the right column. Take this sum modulo six.

This should give you four numbers. Separate these numbers into pairs. The first pair represents the
coordinate of the **starting position**, while the latter pair represents the
coordinate of the **exit position**. The first number of each pair represents the
**row** while the second represents the **column**.

It is important to note that the maze coordinates are **zero-indexed**, meaning that the
first column/row is represented by 0 and the second is represented by 1.