﻿ Tell Me Why — Keep Talking and Nobody Explodes Module

## On the Subject of Tell Me Why

I ain't nothing but a heart break...

If this module does not have stage indicators or if the button is not connected to the display by four wires, you are looking at the wrong module.

This module presents a red button with a display above it and three stage indicators to its right. The goal of this module is to hold and release the button at certain times, according to certain rules. This module has three stages. Holding or releasing the button at an incorrect time will result in a strike. Note that if the module strikes, you are free to release/hold the button again to continue.

The button must first be held when the last digit of the bomb's timer is the amount of solved modules on the bomb, modulo 10.

Each time the button is released/held, the display will cycle through five numbers with a break before the sequence resets. Sum these numbers together, add an edgework modifier, take their digital root, modulo it by 5 and add 1. Then, release/hold the button when the nth number in the sequence is displayed, with n being the number you obtained.

The edgework modifier for a stage is determined using the rules below, going down the table until a condition is met:

Condition The edgework modifier is...
The sequence contains "69". ...0. Lucky you.
At least four of the numbers in the sequence share parity (even/odd-ness). ...the number of modules on the bomb.
The sum of the numbers in the sequence is greater than 299. ...the number of ports on the bomb.
Three of the numbers are even. ...the number of batteries on the bomb.
The last number in the sequence is even. ...the number of lit indicators on the bomb.
The first number in the sequence is even. ...the number of unlit indicators on the bomb.
This module is in stage one. ...the first digit of the bomb's serial number.
This module is in stage two. ...the second digit of the bomb's serial number.
This module is in stage three. ...the last digit of the bomb's serial number.