Ten Aliens Find Themselves At The River
How the aliens communicate is beyond me. You gotta help them though. They’re stuck.
There is a river and ten aliens on the south bank. Aliens cannot swim, but they can teleport. Teleportation uses energy that is common to all ten aliens. Your goal is to transfer all aliens to the north bank using no more energy than indicated in the upper left corner of the module. Each alien has one or two RGB-components (red, green, blue), and may mix together.
There is a reset button on top of the module. Hold it for one second to rewind back to the initial state if the current state isn’t. This action will give you a strike.
Teleporting an alien by themselves cost 8 energy. This can be done by holding a single alien at the bottom while none of the upper aliens are selected.
To teleport an alien with another alien, select the alien to use on the top of the bank and then the alien you want to teleport with at the bottom of the bank. You can also hold the alien you want to teleport with to teleport all of the aliens with the same color.
In each table provided, the first cell denotes the color of the alien; the second denotes the energy cost to teleport other aliens; and any further cells denote what colors the other aliens must be to teleport them. Note that if the color from the table provided is absent, you should NOT teleport the alien of that color using the selected alien. Doing so will result in a strike.
7 | |
6 | |
5 | |
4 | |
3 | |
2 | |
When the module is solved, you can hold down restart to generate a new puzzle. The solved module will no longer give you a strike. This is a great opportunity to practice soloing this module while the expert is messing around solving other modules.
The next page will contain the solving procedure.