On the Subject of Termet
(insert flavour text)
First stage:
- You will be on a random cell of the table.
- The directional buttons will move you several cells in the corresponding direction. The table wraps around.
- Do not go to the center. Going to the center in the first stage will cause a strike, but you will stay in the center.
- When you are ready, press the screen to go to the second stage.
Second stage:
- You will be on the same starting cell of the table as in the first stage.
- The directional buttons will work the same as in the first stage.
- To solve the module, go to the center in the minimum possible number of moves.
- If you haven't moved in the second stage and press the screen, the module will reset. If you move at least once, a strike will be given and the module will reset. Also, if you press the directional buttons too many times, a strike will be given and the module will reset.
Resetting: When the module resets, you will return to the first stage, but the starting position and directional offsets are going to be different.
Note: The starting position cannot be in the middle row or middle column. The minimum number of moves for the second stage is from 1 to 4 for one axis. The offsets of counter-directional buttons are coprime, and their sum is never 9.