On the Subject of Ternary Tiles
What universe is this module from?
This module presents a 4×3 grid of buttons, an indicator below it and a submit button to its right. Pressing a button will add 1 to its label, unless its label is “2”, in which case it will change back to 0. To solve the module, you must submit a specific pattern using the buttons. Submitting a pattern that is not the pattern the module expected will cause a strike. Note: for the whole of this manual, letters refer to columns and numbers refer to rows.
Step 1: Determining Base Values
The base value for each button depends on the bomb’s edgework. Read through the list of conditions below and if any of them are true, let the button given by that condition’s label be 1. Otherwise, let it be 0.
Condition | Button |
---|---|
The bomb has either a serial or an AC port | C3 |
The bomb has either a parallel or a USB port | B2 |
The bomb has either an RJ-45 or a Component Video port | B3 |
The bomb has either a DVI-D or a Composite Video port | A4 |
The bomb has either a PS/2 or an HDMI port | A3 |
The bomb has either a Stereo RCA or a PCMCIA port | C1 |
The last digit of the bomb’s serial number is odd | B1 |
The first digit of the bomb’s serial number is even | B4 |
The bomb’s serial number contains any letter from “TILES” | A1 |
There are more lit than unlit indicators on the bomb | C2 |
The bomb has a lit indicator labelled “_SA”* | C4 |
The bomb has an unlit indicator labelled “C_R”* | A2 |
*An underscore denotes any letter.
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