On the Subject of The Clock
Tick-tock... as if you needed more reminding that time is running out.
- The clock on the module displays a time. This is the “original time” of the clock.
- Using the features of the clock on the module, follow the rules in the left and right tables from top to bottom to get an hours and minutes modifier.
- If more than half of the bomb’s original time limit is remaining (or you are in Zen Mode), add the modifier to the original time. If less than half, subtract the modifier from the original time.
- Adjust the clock to the resulting time and press the submit button to set the clock and disarm the module. Setting an incorrect time results in a strike and a new initial time will be displayed.
NOTE: Remember to switch between AM and PM if you go past 12AM/PM.
Hours Modifier | ||
---|---|---|
=0 | ||
Numerals | Roman (I,V,X) | +8 |
Arabic (1,2,3) | +4 | |
Gold Rim | +2 | |
Mismatched Colors* | +1 | |
+3 | ||
>12 | -12 |
different from the numerals/tickmarks.
Minutes Modifier | ||
---|---|---|
=0 | ||
Hands | Thin Arrows | +40 |
Spades | +20 | |
Numerals/ Tickmarks Color | Black | +16 |
Gold | +12 | |
Blue | +8 | |
Green | +4 | |
Red | +0 | |
AM/PM in White | +2 | |
No Seconds Hand | +1 | |
-9 | ||
<0 | +60 |