On the Subject of The Cube
The mothership has been contacted. They’ve sent an executive toy…
- A spinner above the cube lights a triangle indicator green for each of the eight stages to disarm.
 - Disarm each stage by setting down a certain combo of square buttons and pushing the round button to submit.
 - Redo the current stage after submitting a wrong combo.
 
Part 1: Find values from various module info
| ●1 | ← green | ||
| 2 | 3 | 4 | 5 | 
| ●6 | ← red | ||
- The cube has six faces, each with a digit from 0–9.
                    
To the right is a net of the cube, with the order of face digits from 1 to 6, shown in their proper orientations. - The wires extend from the starting hub at top-left, ordered by their positions there from top to bottom.
                    
Red ( modules on bomb ) + 7 Orange ( green square buttons ) + 3 Green ( blue square buttons ) + 7 Purple sum of all digits on cube Blue ( position of wire ) + 5 White = 6  - The cube does six movements in order, then pause briefly and repeat.
                    
Movements are observed from an aerial perspective upon the module.last digit in serial number = 4 first digit in serial number = 7 square buttons with the colour of 3rd wire square buttons with the colour of 1st wire  - The left and bottom displays have eight symbols each, elongating in cycles.
                    
Convert the symbols to digits from top to bottom, left to right.1 2 3 4 5 6 7 8 9 0 A B C D E F G H I J K L M N O P Q  
All these values are used later in a calculation to obtain the desired combos.