Part 2: Calculate key from previous values
- Generate a number digit by digit from left to right:
Digit 1 = ( 1st movement value + 6th face digit + 3rd wire value ) modulo 10
Digit 2 = ( 2nd movement value + 5th face digit + 4th wire value ) modulo 10
Digit 3 = ( 3rd movement value + 4th face digit + 1st wire value ) modulo 10
Digit 4 = ( 4th movement value + 3rd face digit + 2nd wire value ) modulo 10
Digit 5 = ( 5th movement value + 2nd face digit ) modulo 8
Digit 6 = ( 6th movement value + 1st face digit ) modulo 9
- Take the 6-digit number above and multiply it by 100.
Add that with the converted left and bottom displays, but disregard any and all carry digits during this operation.
The resulting 8-digit number is the key.
Part 3: Obtain desired combos of buttons from key
For each stage, use the digit of the key in the position matching current stage number, ordered from the left, to receive a group of symbols:
2 | DNQ | 3 | CGP | 4 | HJM |
5 | EJQ | 6 | FLP | 7 | AKM |
Only set down square buttons as follows before pushing the round button:
- Stage 1, 3 or 5: Set down all square buttons with a symbol in the group.
- Stage 2: Set down all square buttons either with a symbol in the group or with the same symbol as the round button.
- Stage 4: Set down all square buttons either with a symbol in the group or with the same colour as the round button.
- Stage 6: Set down all square buttons either with a symbol in the group or with the same colour as the 1st wire.
- Stage 7: Set down all square buttons either with a symbol in the group or with the same colour as the 3rd wire.
- Stage 8: Set down all square buttons WITHOUT a symbol in the group.
Be careful! The square buttons are unable to lift up until a combo is submitted.