 ## On the Subject of The Cube

The mothership has been contacted. They’ve sent an executive toy…

• The module consists of a rotating cube, a rotating stage spinner, four coloured wires, eight square variable buttons, two cipher displays and a circular submit button.
• To disarm the module, you must press the correct combination of buttons at each stage. Entering an incorrect combination will cause a strike.
• You need to obtain a final cipher, comprised of three initial ciphers in order to calculate the correct buttons for each stage.

### Cipher #1

• The first cipher is obtained using the formulae in the below table. A '%' sign refers to the modulo operation.
Digit # Formula
1 (RC1 + F6 + WC3) % 10
2 (RC2 + F5 + WC4) % 10
3 (RC3 + F4 + WC1) % 10
4 (RC4 + F3 + WC2) % 10
5 (RC5 + F2) % 8
6 (RC6 + F1) % 9

### Rotation Codes (RC)

• The cube will move six times before pausing briefly and repeating. Observe the cube’s movements to attain the rotation codes.
• Movement references are given from an aerial perspective.
• Wire references are counted at the wire starting block from top to bottom.
• Button colours are EXCLUSIVE of the circular submit button.
• White wires and grey buttons are treated as the same colour.
Movement Rotation Code
Rotate clockwise 4
Rotate counterclockwise 7
Tip forwards First digit of serial number
Tip backwards Last digit of serial number
Tip left # of buttons the same colour as the third wire
Tip right # of buttons the same colour as first wire

### Cube Faces (F)

• Each face of the cube contains a digit.
• The green LED represents the top face (LED is in the top left corner).
• The red LED represents the bottom face (LED is in the bottom left corner).
• The digits on the other faces will be oriented correctly when the top and bottom faces are oriented correctly.
• Use the below cube net to determine each cube face:
 4 5 ●1 3 2 ●6

### Wire Codes (WC)

• The wire positions are defined by the wire starting block, reading from top to bottom.
• Use the below table to calculate each wire code. In each instance, use only the last digit of the answer:
Colour Wire Code
Blue Wire position + 5
Green # of blue buttons + 7
Orange # of green buttons + 3
Purple Sum of the digits on the cube
Red # of modules on the bomb + 7
White/Grey 6

### Cipher #2 & Cipher #3

• Each of the cipher displays shows a repeating transmission of the second and third ciphers.
• Each symbol represents a letter of the alphabet. Translate the symbol using the translator page of the manual.
• Once English equivalent letters have been obtained, convert each letter to its equivalent number (with A being 1).
• Modulo 10 each digit to obtain your eight digit cipher.

### Final Cipher

• The final cipher is calculated by adding each of the individual digits of the three ciphers together.
• Begin by multiplying the first cipher by 100 and then add each respective column of digits.
• Modulo 10 each of the eight answers to get the eight digits of the final cipher.

### Solving

• Once you have obtained your final cipher, you can begin to solve the module.
• Each digit of the final cipher refers to a stage. For each digit of the cipher, press all square variable buttons that have one of the labels as determined by the below table, followed by the circular submit button:
Cipher Digit Letters
0 A, F, I, L
1 B, E, K, O
2 D, N, Q
3 C, G, P
4 H, J, M
5 E, J, Q
6 F, L, P
7 A, K, M
8 C, G, H, O
9 B, D, I, N
• Additionally, at the following stages:
Stage Buttons To Press
2 Press every button that contains the execute button label
4 Press every button that contains the execute button colour
6 Press every button that is the colour of the first wire
7 Press every button that is the colour of the third wire
• For stage eight, press every button that does NOT have a label for the given cipher digit.

### Translator

• Use the below table to translate between the symbol language and English:
Letter Symbol Letter Symbol
A A J J
B B K K
C C L L
D D M M
E E N N
F F O O
G G P P
H H Q Q
I I X X