On the Subject of The Deck of Many Things

Rulebook for a mixup game

  • Remember: A=1, J=11, Q=12, K=13
  • The suits in grid/hex layouts can be search Ctrl+f

The goal of the module is to find any valid card and submit it. There is a guarantee that there exists one among the first 15, but you are not required to submit the first valid card.

Determine a Card’s Deck

Condition Deck Change
Regular card Standard No change
Inverted color Metropolitan Rank is correct
11+ Maritime Suit is correct
Hollow Arctic -
Other color Tropical -
Weird suit
Oasis -
No card suit is visible. Celestial Always incorrect

Determine Starting Valid Ranks

These rules determine what card ranks are valid for submission, note however that these may be modified by celestial cards.
Rank Widget
2 SND
3 IND or Parallel
4 Serial
5 MSA
6 NSA or DVI-D
7 FRQ
8 TRN or RCA
Rank Widget
9 BOB
10 SIG
J FRK
Q CLR or RJ-45
K CAR or PS/2
A Always

Determine Starting Valid Suits

This table determines what suits are considered valid. Remember that this may not be the case for later stages, as celestial cards may modify them

First Card Rank
First Card Deck 2–6 7–9 10-A
Standard Deck ♦/♠ ♥/♣ ♠/♣
Metropolitan Deck ♦/♥ ♠/♥ ♣/♦
Maritime Deck ♥/♠ ♣/♦ ♣/♥
Arctic Deck ♦/♠ ♦/♥ ♣/♠
Tropical Deck ♠/♣ ♥/♦ ♥/♣
Oasis Deck ♦/♠ ♦/♥ ♣/♦
Celestial Deck

Calculate a Card’s Value

Metropolitan Deck

Inverted suit color

Even batteries Lit indicators % 4
0 1 2 3
Odd batteries Lit indicators % 4
0 1 2 3

Maritime Deck

Number on card > 10

  1. Rank * (bat# + 1)
  2. If plate empty +10
  3. ⌊previous / (lit# + 1)⌋
  4. if Serial# contains vowel subtract the cards rank
  5. Mod 13 for the rank (0 ≡ 13)

Tropical Deck

Non red/black color

ColorDirection
BlueNW
PinkW
PurpleSW
ColorDirection
GreenNE
YellowE
OrangeSE
AC 8D 7S 6H QD JS 4D KC 5C 2H 3S 9C 10H AS 6D 2D KS 7H 10D 8C QC 9S JH 4C 3H 5S 2S 6S 4H KD 5D 9D 8H 7C AD QH 3C 10S JC KH 10C AH 5H 8S QS JD 2C 6C 9H 7D 3D 4S

Arctic Deck

Hollow suit

Nº batteries 🡆by Sum# % 13
0 1 2 3 4 5 6 7 8 9 10 11 12
0210QK56J78394A
1–29Q254A7K3J8106
3–4Q610942JK87A35
5+10JQK3928A7564
Nº Ports🡄by Sum#
0
1–2
3–4
5+

Oasis Deck

Weird suit

Look up Rank*Multiplier in the table on the right.

Suit Multiplier
Batteries
Ports
Indicators
Sum#
-0-1-2-3-4-5-6-7-8-9
0-4S4C7SQD9S2H3D7HAHKC
1-6D9D5H3HAC3S8H8C8D2C
2-2S6HJD5D5S10CKH7CKCAD
3-KS10DKDQHQS4D6C2D10HJS
4-8SJHJC6S9C3CAS4H10S5C
5-9H7D

Celestial Deck

Tarot cards with roman numerals

The Celestial deck modifies what cards are valid and not. The new rules apply to the cards following the celestial card and can be modified, by other celestial cards

Name Effects
0 The Fool Modules > starting time All ranks valid
Otherwise Only 2 valid
I The Magician Find SHDC in serial#. If found correspondingly ♠♥♦♣ are valid. If none are found all suits are valid.
II The High Priestess Bomb has all of: AA, D, lit, unlit, plate All suits are valid.
Otherwise Only ♣ are valid.
III The Empress Only JQKA and ♥♦ are valid.
IV The Emperor Only JQKA and ♠♣ are valid.
V The Hierophant Saturday or Sunday All suits are valid
Otherwise Only ♦ are valid
VI The Lovers Only ♥ are valid.
VII The Chariot Starting minutes % 7 == 0 All suits valid
Number of modules % 7 == 0
Sum# % 7 == 0
Otherwise Only ♠ are valid
VIII Justice Sum# even Odd ranks valid
Otherwise Even ranks valid
IX The Hermit This is first Celestial Card. All ranks valid.
Otherwise Only 8J valid
Name Effects
X Wheel of Fortune Use the Sum# % 22 -th Celestial Deck card. If 10 all ranks and suits are valid
XI Strength Starting minutes >= 30 All Ranks are valid
Modules >= 20
Otherwise Only QA valid
XII The Hanged Man Only 689 are valid.
XIII Death Invert all rules (NOTE: This may result in not having any valid suits or ranks)
XIV Temperance Bomb has needy All suits valid
Otherwise Only ♠
XV The Devil Only 6 and ♥♦ are valid.
XVI The Tower Ranks with value < modules on bomb
XVII The Star First card was Celestial All suits valid
Two suits of same color initially valid Opposite color valid
Otherwise Initial black suit is valid.
XVIII The Moon Bomb has "The Moon" All ranks valid
Otherwise only QA valid
XIX The Sun Bomb has "The Sun" All ranks valid
Otherwise Only KA valid
XX Judgement This is the 29th card or later All ranks valid
Otherwise Only 10 valid
XXI The World Ranks appearing in serial# are valid. In addition 1 for A and 0 for 10