On the Subject of The Grand Grimoire
It would seem that the concept of logic does not exist in this world.
You are a witch in the fairy tale land of Labyrinthia. Your goal: bring despair to the townsfolk, using magic.
Presented is an extract of the Grand Grimoire, a tome containing all known magic spells. This extract consists of seven spells, which have been deemed the most useful to witches: Ignaize, Dimere, Goldor, Famalia, Godoor, Fainfol and Granwyrm. These spells come in the form of gems, which are also depicted in the Grand Grimoire.
Witches require a staff — their Talea Magica — to cast spells. These may only hold up to two gems at any time, limiting the number of spells you can cast to two. The only exception to this is if you are the Great Witch Bezella, capable of casting any spell without the need for a Talea Magica.
- If the bomb's serial number does not contain any even digits, then you are the Great Witch Bezella.
- Otherwise, you are a regular witch, in possession of a Talea Magica.
You also have a dagger, which you must use at some point in your attack.
Follow the instructions below to bring wrath to Labyrinthia's citizens!
If you are NOT the Great Witch Bezella:
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First, you must determine which two spells are in your Talea Magica. To do this, take note of the order of the spells in your extract of the Grand Grimoire, then group the first six spells into three pairs. Use these pairs of spells, in order, in the table shown to obtain three candidate spells.
If you have two of the same candidate spell, change the second one to the one after it (wrapping around if necessary) in your extract, until it is unique. If you have three of the same, change the second similarly, then the third.
One of these candidates is not in your Talea Magica; locate the seventh spell in your extract in the table overleaf to find which candidate it is.