On the Subject of the High Score
Who is AAA, and how are they so good at everything?
- This module is laid out like an arcade machine, and contains two arrow buttons, a green submit button, and a red back button.
- Use the arrow buttons to change the current character, then use the green submit button to enter and move to the next character.
(The arrow buttons can be held down to quickly cycle through characters.)
- When the third character in the name is entered, the name will be automatically submitted.
- Using the table below, start at the index that matches the first character in the serial number. Numbers are prefixed with #.
- Evaluate the condition for that row, and if it is true, apply the corresponding rule. Then move down to the next row.
- Continue evaluating rows until all three characters of the name have been defined, then submit that name to disarm the module.
- See Appendix S1N1-S74R for clarifications on the rules.
|Idx||If this is true...||...then follow this rule.|
|A||Player is in 1st, and player’s name at this point has no characters defined||If this is the first time here, jump to the second character of the serial number. Otherwise, all three characters are A.|
|E||Serial number contains a vowel (excluding Y)||The second character is E.|
|#7||No sevens in the serial number or player’s score||Jump to the second-to-last digit in the player’s score.|
|V||Player is in 3rd, 4th, or 5th||The third character is the previous character, plus the sum of the digits in the player’s score.|
|O||Player’s score contains at least two zeros||The next character is the previous character, plus three.|
|M||Sum of serial number digits ≥ 12||The first character is W if the sum of all serial number digits is odd, or M otherwise.|
|#8||Serial number contains a letter in “STANLEY”||The third character is B.|
|T||Player’s score contains no odd digits||The second character is Z, minus the sum of serial number digits. Jump to the second character if no jumps have been taken at this point.|
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