On the Subject of The Hyperlink


To disarm the module, the defuser needs to describe each character encrypted in the various methods of encryption to the expert, you have to plug the set of characters into the following link (make sure you put it after the ‘v=’, or else the link will not work): https://www.youtube.com/watch?v=

The video contains a voiceover line which comes from the cards in Modules Against Humanity[1] and you must find out which module is being referred to. Once you have done that, tell your defuser the module that was referenced and submit it.

Refer to “Exceptions and Notes” at the bottom for clarifications and confusions. Refer to “How to Operate The Hyperlink” to tell your defuser how to navigate it. Refer to "References" to find links you may need to solve the module.

Encryptions found within The Hyperlink can be any of the following, capitals will always be spelled in the NATO Phonetic Alphabet[2], while lowercase letters will always be single letters.

0FFAlphabetic Position[3]
08FAmerican Sign Language[4]
8F0Cube Symbols[8]
00F"Deaf" Semaphore Telegraph[9]
FF8Elder Futhark[10]
80814-Segment Display[11]
0F0Maritime Flags[13]
F8FMoon Type[14]
080Morse Code[15]
88FStandard Galactic Alphabet[21]
F08SYNC-125 [3][22]
F88Tap Code[23]
088Wingdings 2[27]
8FFWingdings 3[28]

How to Operate The Hyperlink

To navigate between each letter, press the arrow on the left to go left, and the one on the right to go right. This does not loop around. Press the square button bottom right to go to the submission page. The arrows will navigate you between each module icon, and this time they do loop around. Press the square button on the module icon you want to submit. This module does NOT reset on a strike but does send you back to the encryptions page.

Exceptions & Notes

Important: All fonts have the colors inverted (i.e. white shows up as black and black shows up as white)

Numeric characters are spelt out in English.

Non-alphanumeric characters that show up in The Hyperlink are underscores (_) and dashes (-). They show up as “UNDERLINE” and “DASH” respectively.

The color of the border and the colors shown on the right side of the module can be used to differentiate between the different encodings.

Use Set A in the Bamboozled Again manual for Boozleglyphs.

The following Cube Symbols are not in the manual for The Cube:

The symbol in “Deaf” Semaphore Telegraph for ‘J’ is the one for ‘&’.

The runes in Elder Futhark are as follows on this module:

  • ‘C’ is what is shown in the manual.
  • ‘K’ is shown as if it were ‘CC’.
  • ‘Q’ is shown like this: ‘◊’.
  • ‘W’ is shown as if it were ‘UU’.

The Maritime Flags are NOT colored, however white stays as white and black stays as black (but as stated above inverted on the module).

Here's what Ogham looks like on this module for your convenience:


'N' in Semaphore appears as 'Error'.

Symbols from SYNC-125 [3] for ‘Q’ and ‘X’ appear as ‘?’ and ‘!’ respectively.

Tap Code is shown as 2 digits for each letter, the first digit being for row, the second being for column. K is represented as ‘66’.

The Modules Against Humanity™ Manual does not include Laundry nor Rotary Phone.