On the Subject of The Kill Switch
Heyyy, what’s the rushhh? I’ll strike eventually, don’t worryyy.
Pressing any of the three buttons will solve the module. One of the buttons is the kill switch; when pressed, it will cause a strike some time in the future.*
For each button in reading order, assign values of 𝑥n using the table below:
𝑥1 | 𝑥2 | 𝑥3 |
---|---|---|
Batteries, modulo 3 | Indicators, modulo 3 | Ports, modulo 3 |
(Modulo 3: divide by 3, take the remainder. Eg., 11 / 3 = 3 rem 2, so 11 mod 3 = 2.) |
Also take the sum of the hexadecimal labels above each button, convert it into ternary and call it D. (See Appendix B451C for more details.)
Find the first rule that applies to find the location of the kill switch:
(Button 1 is the leftmost, Button 3 is the rightmost.)
- If all three values of 𝑥n are equal, the kill switch is Button (𝑥1 + 1).
- Otherwise, if all three values of 𝑥n are distinct:
- If exactly one of these values occurs in D’s digits, the kill switch is the switch with this value assigned to it.
- Otherwise, if exactly one of these values does not occur in D’s digits, the kill switch is Button (that value + 1).
- Otherwise, the kill switch is Button (D’s last digit + 1).
- Otherwise, if the highest value of 𝑥n is unique, the kill switch is
Button ((D’s last digit + that value) mod 3, + 1). - Otherwise, if the lowest value of 𝑥n is 0, the kill switch is
Button ((D’s first digit + D’s last digit) mod 3, + 1). - Otherwise, the kill switch is Button (D’s first digit + 1).
*If all of the modules on the bomb are solved before that happens, the module will strike immediately.