On the Subject of Text-Fielding The Sphere
I hate this module so much.
Intended for use for those familiar with the Sphere manual.
Terms are identical to those in the Partial Derivatives manual. The next page also lists the symbols and their counterparts.
Part 1: The Calculations
Use each of the Serial Number’s characters, converting letters to their alphabetical equivalents modulo 10, as each of the tap digits in order: T 1; T 2; T 3; T 4; T 5; T 6
Use the table to calculate the Digit for each of the colours that flashed, in order H 1; H 2; H 3; H 4; H 5
Colour | Calculation | Digit |
---|---|---|
Red | ((DVI + UI)^2 % 10) + 1 | result |
Blue | floor((B + PAR + LI)^3 / 10) % 10 | 0 -> 5 |
Green | Digital root of tap numbers | result |
Orange | (BH + PP + 7) * (RJ + PAR + UI + 3) | ((Sum of digits) % 10) + 1 |
Pink | (abs(LI^2 - B^2) % 10) + 1 | result |
Purple | floor((P + PP + UI + BH)^3 / 100) % 10 | 0 -> 7 |
Grey | (PP^2 + B^3 - 1) % 9 + 1 | result |
White | ((B + LI + 13) * (P + I + PP + 9) - 1) % 9 + 1 | result |
B | Batteries | UI | Unlit indicators | |
---|---|---|---|---|
BH | Battery holders | P | Ports | |
DB | D batteries | PP | Port Plates | |
I | Indicators | LI | Lit indicators | |
DVI/RCA/SER/PAR/RJ | # of respective port type |