On the Subject of The Triangle Button

I agree, counting is hard...

Grid A

Red
(X/0)
Green
(0/X)
Purple
Tap
Brown
(0/X)
Orange
Tap
Blue
(X/0)
Grey
Tap
Pink
(X/0)
White
(0/X)

List B

Abort 7
Bam 4
Black 4
Blam 8
Blank 3
Blue 3
Bom 4
Bomb 9
Boom 5
Brown 8
Button 2
Caption 5
Circle 3
Clear 7
Cyan 4
Defuse 9
Detonate 4
Digit 8
Digital 4
Display 6
Down 4
Downward 7
Duck 9
Eight 9
Enter 6
Execute 8
Expert 2
Five 5
Four 3
Green 7
Grey 4
Hexagon 4
Hold 8
Kaboom 3
Label 7
Left 6
Leftward 9
Lefty 8
Mauve 7
Minus 8
Modulo 1
Nine 2
No 6
One 7
Orange 8
Pink 9
Plus 7
Pointing 9
Press 2
Punch 5
Purple 5
Quack 8
Red 2
Regular 3
Release 8
Right 3
Righty 5
Run 1
Seven 8
Six 9
Slap 7
Square 6
Submit 4
Tap 3
Ten 1
Text 4
Three 8
Triangle 7
Two 8
Up 8
Upward 2
Walk 5
White 6
Yes 8
Zero 1
  • In Grid A, starting in the square that contains the button's color, move one square in the button's direction (wrapping around if necessary) to find whether the button should be tapped when the bomb's final seconds digit is a specific number, held when the final seconds digit is a specific number and released when it is 0 (X/0), or held when the final seconds digit is 0 and released when it is a specific number (0/X).
  • Determine the specific number by adding the displayed digit to the value of the word on the button's label (List B), and take the digital root of the result.
  • Your input will be resolved when the button is released or when your tap is finished. A strike is given for incorrect input, and the module is disarmed on a correct input.