On the Subject of Tip Toe
Will you be the leader of the pack, or will you hang back and-- oh, nevermind. You slipped off of the last platform.
- This module displays a 10×10 grid of orange squares.
- To disarm the module, select safe squares that form a path from the bottom row to the top row.
- Only navigate to squares that are orthogonally adjacent to the previously-selected square.
- Avoid any fake tiles. If any fake tiles are pressed, a strike will be issued, and the module will fully reset.
- Rows are numbered starting at the bottom row as 1 and proceeding upwards with the top row as 10.
- Squares are numbered in each row starting from the leftmost square as 1 and proceeding rightward with the second-to-last square in the row as 9 and the last square in the row as 0.
Row 1
- Refer to the following table to determine which squares in the first row are safe to press.
- If a square’s condition is true, that square in row 1 is safe to press.
- If no squares’ conditions are true, the square numbered with the last digit of the number of batteries is safe.
1: There is more than one RCA port. | 2: The last digit of the serial number is even. | 3: There are more lit than unlit indicators. | 4: There are no D batteries on the bomb. | 5: A BOB and/or an FRK indicator is present. |
6: There is a port plate with both a serial and parallel port. | 7: There are no PS/2 and DVI-D ports. | 8: There are more D batteries than AA batteries. | 9: The serial number contains exactly three letters. | 0: The sum of the serial number digits is less than 10. |