On the Subject of Touch-Tone Telephone
'Cause I'm the right one!
In front of you will be a module, shaped like an older touch tone telephone. To solve the module, use the telephone to contact extraterrestrial lifeforms and to inform the world when you inevitably succeed.
Your phone keypad will be structured as follows:
| QZ 1 | ABC 2 | DEF 3 |
| GHI 4 | JKL 5 | MN 6 |
| PRS 7 | TUV 8 | WXY 9 |
| * | O 0 | # |
Step 1 - Contacting extraterrestrial life
Some letters will have faded from excessive presses of their key. The amount of presses each key needs corresponds to the amount of faded letters.
On the side of the telephone will be a sticky note with some number groups on it that look like partial phone numbers, as well as one actual phone number, which will be ignored for this step. Each of these number groups translate to two letters using the phone keypad. Together they form a specific condition in the table on page 2. Look up the 'if' section for the first letter and the 'then' section for the second.
Example: 5-44 is JH which becomes "if the current and the next press are adjacent, then the current and the next press are in the same row."
The order in which you press the keys must follow all constraints given on the sticky note. There will only be one possible sequence.
If you inputted the sequence correctly, picking up the phone will allow you to contact these lifeforms from outer space. To prevent disturbing others with unnecessary phone calls, the module will strike you if you fail to input the right phone number. Pressing the # key will clear your input if you mess up.