On the Subject of Ultimate Team
I’d hate it if this module had lootboxes.
The module consists of two buttons labeled “Mission” and “Experts”, and an LED that will blink if you’re connected to the internet. In the Mission menu, there will be an 11 module bomb displayed (the “virtual bomb”), with an arrow above it. In the Experts menu, six cards will be displayed, each with a profile picture and a name. The module will always start on the Mission menu.
You want to complete a randomly generated mission, and six experts want to be in your team. Select the expert(s) most suitable for the job, then press the status light to submit your choice. Submitting a suboptimal team will result in failure, and will cause a strike.
Determining the Modules Present
Identify the modules on the virtual bomb and determine their expert difficulties according the Repository of Manual Pages.
Each module on the virtual bomb has at most two profile pictures: these represent which experts are proficient with each module. Experts cannot be proficient with modules that have an expert difficulty of very easy or trivial.
Determining Base Scores for the Experts
Convert each character in the serial number from base-36 to base-10, modulo 6, plus 1, then assign each number to each expert in reading order on the module to obtain their base scores.
Determining Final Scores
For each expert, find the modules that they are proficient with and, for each of these modules, add the number obtained from the table below to their score, using the expert difficulty of each module.
Easy | Medium | Hard | Very hard/Extreme |
---|---|---|---|
1 | 2 | 3 | 4 |
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