On the Subject of Ultimate Team

I’d hate it if this module had lootboxes.

The module consists of two buttons labeled “Mission” and “Experts”, and an LED that will blink if you’re connected to the internet. In the Mission menu, there will be an 11 module bomb displayed (the “virtual bomb”), with an arrow above it. In the Experts menu, six cards will be displayed, each with a profile picture and a name. The module will always start on the Mission menu.

You want to complete a randomly generated mission, and six experts want to be in your team. Select the expert(s) most suitable for the job, then press the status light to submit your choice. Submitting a suboptimal team will result in failure, and will cause a strike.

Determining the Modules Present

Identify the modules on the virtual bomb and determine their expert difficulties according the Repository of Manual Pages.

Each module on the virtual bomb has at most two profile pictures: these represent which experts are proficient with each module. Experts cannot be proficient with modules that have an expert difficulty of very easy or trivial.

Determining Base Scores for the Experts

Convert each character in the serial number from base-36 to base-10, modulo 6, plus 1, then assign each number to each expert in reading order on the module to obtain their base scores.

Determining Final Scores

For each expert, find the modules that they are proficient with and, for each of these modules, add the number obtained from the table below to their score, using the expert difficulty of each module.

EasyMediumHardVery hard/Extreme
1234

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Determining Final Scores (cont.)

Next, find each expert’s preferred difficulty in the table below, then add 1 to their score for each module on the virtual bomb with that expert difficulty.

ExpertDifficultyExpertDifficulty
1254Easy AlexCorruptorEasy
AxoMedium BigCrunch22Hard
CinnabarMedium CrazycalebV. hard/Extreme
CyanixDashEasy DanielstigmanV. hard/Extreme
diceyHard DiffuseMedium
diskoQsEasy EspikV. hard/Extreme
eXishV. hard/Extreme Floofy FlooflesEasy
GhostSaltMedium GoodHoodEasy
GwenEasy JyGeinEasy
KiloHard KonokoMedium
KugelHard KuroEasy
LexaMedium LilyFlairEasy
LuluMedium MageMedium
MarksamV. hard/Extreme MasQuéÉliteMedium
mehHard NShepHard

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Determining Final Scores (cont.)

ExpertDifficultyExpertDifficulty
ObviousV. hard/Extreme PiissiiV. hard/Extreme
Quinn WuestHard redpenguinHard
Rosenothorns03Medium Scoping LandscapeV. hard/Extreme
SetraMedium SierraEasy
tandyCakeHard TheFullestCircleEasy
TimwiHard VarunaxxHard
WitekWitekMedium xoroteV. hard/Extreme
ZaakeilV. hard/Extreme ZaphodV. hard/Extreme

Finally, follow the rule(s) listed below for each expert to find their final scores:

If any of the rules would add/subtract more than 5 from the score in total, add/subtract 5 instead.

ExpertRule(s)
1254If the digital root of the digits in the serial number equals either 1, 2, 5, or 4, then add 3 to their score.
Otherwise, subtract 1.
AlexCorruptorIf every module on the virtual bomb contains a letter from TEPIG, add 3 to their score.
Otherwise, subtract 1.
AxoIf XO is present on either the virtual bomb or the real bomb, Axo is playing Tic Tac Toe (and tying every time) and their final score is 0.
Otherwise, if the serial number contains an A, an X, or an O, add 3 to their score.
Otherwise, subtract 1.

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ExpertRule(s)
BigCrunch22Add 2 to their score for each of the following true statements: the number of battery holders on the bomb is 2, the number of indicators is 2, the number of port plates is 2.
If the serial number does not contain a 2, subtract 2.
CinnabarIf there are three or more lit indicators on the bomb, subtract 3 from their score.
Otherwise, add 2 for each lit indicator on the bomb.
CrazycalebIf Bartending is present on either the virtual bomb or the real bomb, Crazycaleb is day-drinking and doing tutorials, and their final score is 0.
Otherwise, if the serial number contains a vowel (excluding Y), add 3 to their score.
Otherwise, subtract 1.
CyanixDashIf there is a lit CLR indicator and there are exactly 3 batteries on the bomb, CyanixDash is the only expert you can have on your team. This overrides every other rule.
Otherwise, add the number of AA batteries on the bomb to their score, and subtract the number of D batteries.
DanielstigmanIf the most common expert difficulty on the virtual bomb is trivial or extreme, without ties, Dan would rather set a 727pp play instead, and their final score is 0.
Otherwise, find the most common expert difficulty on the virtual bomb, using the highest difficulty in a tie, and convert it into a number (very easy = 1, very hard = 5). If the bomb has less than 5 batteries, add this value to their score, otherwise subtract it from their score.
diceyIn the Experts menu, take the position that dicey’s card is in, in reading order. If it is sixth, subtract 5 from their score, otherwise add this value.
DiffuseIf either Unfair’s Cruel Revenge or a module with the word Cipher in its name is present on either the virtual bomb or the real bomb, add 5 to their score.
Otherwise, subtract 1.
diskoQsIf there are more lit than unlit indicators on the bomb, add 3 to their score.
Otherwise, if there are more unlit than lit, subtract 2.
EspikIf Forget Me Now is present on either the virtual bomb or the real bomb, Espik is caught in an infinite loop saying “this isn’t correct”, and their final score is 0.
Otherwise, if the bomb does not have any serial ports or parallel ports, add 3 to their score.
Otherwise, subtract 1.

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ExpertRule(s)
eXishIf the bomb was generated on a Monday, eXish is adding autosolvers to modules, and their final score is 0.
Otherwise, if the last digit of the serial number is odd, add 2 to their score.
Otherwise, add 1 to their score.
Floofy FlooflesIf there is exactly 1 indicator on the bomb, add 3 to their score.
Otherwise, if there are no indicators, subtract 2.
GhostSaltIf a needy module is present on either the virtual bomb or the real bomb, add 3 to their score.
Add the number of unlit indicators and subtract the number of lit indicators to/from their score.
GoodHoodAdd 1 for every module on the virtual bomb with an expert difficulty of very easy; subtract 1 for every 2 modules with an expert difficulty of very hard (eg. 3 very hard modules = -1).
GwenIf all of the digits in the serial number are odd, add 4 to their score.
Otherwise, subtract 1.
JyGeinTake the sum of the digits in the serial number, divide it by 5 (rounding down) and subtract 2. Add this value to their score.
KiloIf the bomb was generated on a Friday or Saturday, Kilo is snacking on a TURRŌN and can’t be bothered to expert, and their final score is 0.
Otherwise, if Unfair’s Revenge is present on either the virtual bomb or the real bomb, add 5.
Otherwise, add 1.
KonokoIf the virtual bomb has any modules with a 6-letter name and only the letters A-Z, add 4 to their score.
Otherwise, subtract 1.
KugelIf there are six or more batteries on the bomb, subtract 3 from their score.
Otherwise, add 1 for each battery on the bomb.
KuroIf Procedural Maze is present on either the virtual bomb or the real bomb, Kuro is lost in it, and their final score is 0.
Otherwise, add 1 to their score for every serial port or parallel port on the bomb, then subtract 1.
LexaIf the bomb has an empty port plate, add 4 to their score.
Otherwise, if the bomb has any port plates, subtract 2.
LilyFlairIf the virtual bomb has a needy on it, add 4 to their score.
Otherwise, subtract 2.

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ExpertRule(s)
LuluAdd 2 to their score for every module present on either the virtual bomb or the real bomb containing either the word Simon or Tasha.
Subtract 3 for every module present on either the virtual bomb or the real bomb marked as time-dependent.
MageIf there are six or more ports on the bomb, subtract 2 from their score.
Otherwise, add 1 for each port on the bomb.
MarksamAdd 1 to their score for every port on the bomb and subtract 1 for every port plate.
MasQuéÉliteIf the serial number contains an M, a Q, or an E, add 4 to their score.
If the number of batteries on the bomb is less than 2, subtract 2.
mehIf the second digit of the serial number is even, add 1 to their score.
NShepAdd 1 to their score for every module on the virtual bomb beginning with R, P, S, or J; subtract 1 for every 2 modules that don’t apply (eg. 3 modules that don’t apply = -1).
ObviousIf Yoshi Egg is present on either the virtual bomb or the real bomb, Obvious does not want to expert, and their score is 0.
Otherwise, add 1 for every module on the virtual bomb developed by Obvious.
PiissiiIf the serial number contains at least 1 duplicate character, add 4 to their score.
Otherwise, subtract 1.
Quinn WuestAdd 1 to their score for every indicator on the bomb.
If there are no indicators on the bomb, subtract 2.
redpenguinIf the virtual bomb has no full boss modules on it, add 4 to their score.
Otherwise, subtract 1.
Rosenothorns03If the virtual bomb has any modules beginning with “The”, add 3 to their score.
Otherwise, subtract 1.
Scoping LandscapeIf a module is present on either the real bomb or the virtual bomb with one of Cipher, Cycle or Unfair in its name, add 5 to their score.
SetraIf the real bomb has 47 or more modules, add 4 to their score.
Otherwise, subtract 1.

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ExpertRule(s)
SierraIf a module is present on either the real bomb or the virtual bomb with one of Green, Blue, Brown, Purple, Orange, Black, or White in its name, add 5 to their score.
Otherwise, if the serial number contains an S, Sierra didn’t note down the serial number because they pretended you were saying their name; subtract 1.
tandyCakeIf The Pink Button is present on either the virtual bomb or the real bomb, tandyCake is in the gender-neutral bathroom; subtract the number of D batteries on the bomb from their score.
Otherwise, if the first digit of the serial number is even, add 3 to their score.
Otherwise, subtract 1.
TheFullestCircleIf Watch the Clock is present on either the virtual bomb or the real bomb, add 5 to their score.
Otherwise, if the bomb has no batteries, add 4 to their score.
Otherwise, subtract 1.
TimwiIf the serial number contains both a 4 and a 7, add 5 to their score.
Otherwise, if the serial number contains a 4 or a 7, add 3.
Otherwise, subtract 1.
VarunaxxConvert the day of the week the bomb was generated on to a number (Monday = 1, Sunday = 7), then subtract 3; add this value to their score.
WitekWitekIf the serial number contains a W or an I, or the real bomb has a Simon Sends on it, add 3 to their score.
Otherwise, subtract 2.
xoroteIf a module developed by SpeakingEvil is present on either the real bomb or the virtual bomb, add 4 to their score.
Otherwise, subtract 1.
ZaakeilAdd 5 to their score, then subtract the number of batteries and ports on the bomb.
ZaphodIf 42 is present on either the virtual bomb or the real bomb, Zaphod is re-reading The Hitchhiker’s Guide to the Galaxy, and their final score is 0.
Otherwise, if the bomb has a Stereo RCA port, add 3 to their score.
Otherwise, subtract 1.

Once you have the final scores, if there are four or more modules with an expert difficulty of very easy or trivial, select the expert with the highest score, otherwise select the two highest-scoring experts. If there is a tie for any ranking, choose the tied expert whose card comes first in reading order.