On the Subject of Uncolored Switches
Oh no, it’s one of these module chains again.
See Appendix of Colored Switches for identifying modules in Colored Switches family.
- The module has five black switches and 10 LEDs beneath them. If the switches are not black or the LEDs do not have color, you are looking at a different module.
- Each LED can be orange, green, purple, turquoise, blue, red, white, or unlit.
- To disarm the module, set the switches to their preferred positions.
- For each switch, use the colors of the two LEDs directly below it with Table A to obtain two true/false inputs.
- Observe the positions of the switches at the beginning and locate their assigned logic operator in Table B.
- Apply the operator to each of the five sets of inputs. If the result of the operation for a switch is true, that switch’s preferred position is up. If the result is false, the preferred position is down.
- In order to submit a pattern, press the switches to flip their positions. 2 seconds after a switch is flipped, the solution will submit unless another switch is flipped.
- If an invalid solution is submitted, a strike will be incurred and the switches will reset to their initial positions.
Table A: LED Color Reference:
|There are more batteries than there are ports + indicators.||The switches form an illegal position from the Switches manual (rule seed 1).||There is a Souvenir, Turn the Key, Needy module, or any module with “Forget” in its name.||The number of red and blue LEDs is greater than the number of orange and purple LEDs.|
|There is at least one strike, or there is a Two Factor.||There is a lit NSA or FRK indicator, or there is an unlit MSA or FRQ||There are at least 3 switches that point upwards.||There is at most 1 white LED.|