On the Subject of Undertunneling
Your actions have actions with consequences.
- The spinning wheel contains a switch, dial, number display with arrows, and 3×3 light grid. All four of these items must be set to a certain state to stop the wheel from spinning. There is also a 7×7 maze linked to the wheel, in which you begin in the center.
- Interacting with one item also changes the state of the item directly across from it on the wheel. In addition, each wheel interaction may move your position in the maze. Note that the maze wraps around.
- Once all four items are set to their correct states, the wheel will stop spinning and 4 lights will light up on the 3×3 light grid. Pressing these lights will move you in the four cardinal directions in the maze, with the flashing light representing a movement upwards.
- Navigate back to the center of the maze without crossing a bolded line using the grid to solve the module.
- Holding the middle of the wheel at any time resets the module.
- Positions on the 3×3 light grid are taken as if the top of the grid is the edge farthest from the module’s center.
If the wheel is spinning clockwise, then… | If the wheel is spinning counterclockwise, then… |
---|---|
…the dial must be turned towards the center of the module. | …the dial must be turned away from the center of the module. |
…the number display must be set to the first digit of the serial number. | …the number display must be set to the last digit of the serial number. |
…the 3×3 light grid must have all lights turned on. | …the 3×3 light grid must have all lights turned off. |
…the switch must be flipped towards the direction that the circle is spinning. |