On the Subject of Wandering Orb Mazes
local and global are weird...
This module contains a sphere with 6 selectable regions: Up, Down, Left, Right, Front, and Back. The status light can be held down for 5 seconds to reset the module to the beginning. This module also uses 2 different direction groups; local, the sphere seen on the module; and global, the offset directions used to solve the module.
To solve the module, the defuser has to travel through mazes, interact with bells to travel across mazes, collect 3 keys in a specific order, and return back to the original starting point.
Setting Up the Initial Global Rotations
During this section, pairs of letters will be given; the first letter refers to the direction as either Local or Global; the second letter refers to it's direction on a sphere.
For each pair of letter pairs, the first pair needs to reach the second pair by rotating the sphere. It is recommended to use a die to reorient the sphere. If a pair of letter pairs are on opposite sides of the sphere, use the table below to show which rotation to use. Assume even if used from step 1 or 2. The column is the axis not being considered, and the row is the parity of solved modules at the moment. Note: X passes through LF and LB, Y passes through LL and LR, and Z passes through LU and LD.
| Missing Axes | X | Y | Z |
|---|---|---|---|
| Even | Y | Z | X |
| Odd | Z | X | Y |
Step 1: Status Light Position
Depending on where the status light is located, a rotation is needed to before the next step.
| TL | TR | BL | BR |
|---|---|---|---|
| LU LL | LU LU | LU LD | LU LR |