On the Subject of White Hexabuttons

Despite the name, this module is pretty colorful.

Each of the buttons when hovered over will turn into 1 of the 6 colors; (R)ed, (O)range, (Y)ellow, (G)reen, (B)lue, (P)urple.

Start by getting the initial sequence of colors by starting at the button that has the same color as the center button and going clockwise. If you have a hard time identifying the colors, press
the Status Light to enable/disable colorblind mode.

Then press the center button, this will start a flashing sequence that is 6 flashes long. Keep note of the colors of the buttons when hovered that flashed.

Create 6 color pairs by ordering the flashes like so:
{(1st, 2nd), (2nd, 3rd), (3rd, 4th), (4th, 5th), (5th, 6th), (6th, 1st)}

With each color pair, use the left color as the row and the right color as the column on the table below. The intersection of the pair in the table will give you an instruction of what to do with the initial sequence.

ROYGBP
RY*BPB*GBYGP*
OOPGP26RO1625
Y46R*3615RGYP
G56RBRP45OY13
BOG2414G*OB23
PRYO*343512YB

CC - Swap the 2 colors
## - Swap the 2 positions
C* - Bring the color to the beginning of the sequence. If it already is, bring it to the end of the sequence.

After following each instruction with all 6 color pairs, you now have the final color sequence. Press the buttons in the order of the final color sequence to disarm the module.

Pressing the buttons in the wrong order will result in a strike. Any input you have made will be undone.