On the Subject of Widgetry
You’re a widget, Harry!
See appendices A, B, C, ค, Additional Ports, VOLT, and Two Factor for widget identification.
A Widgetry module will have three widgets and two buttons. These widgets are to be treated for all modules as though they are on the edge of the bomb. If this module has at least one indicator (either normal or encrypted), it is a Whatsit and the W button should be pressed to solve it. Otherwise, it is a Doodad and the D button should be pressed to solve it. An incorrect press will result in a strike.
Widget A | Widget B | Widget C |
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Exactly one of the following:
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Exactly one of the following:
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