On the Subject of Wind-Up Music Box
Bringing mechanical to practical to digital
⚠️ IMPORTANT ⚠️
This is a module in the Wind-Up series.
Refer to Appendix WIND-UP KEY for important notes.
- The module holds a single key hole in the top left and 4 music buttons on the bottom.
- To solve, use the given notes and 2 sequence keys to unscramble and submit 12 notes.
- Notes can only be entered while idle. Wind to clear your sequence.
| GUIDE | |||
| ♩ | ♪ | ♫ | ♬ |
| - | - | - | - |
| - | - | - | - |
| - | - | - | - |
| - | - | - | - |
| - | - | - | - |
| - | - | - | - |
| - | - | - | - |
| - | - | - | - |
| - | - | - | - |
| - | - | - | - |
| - | - | - | - |
| - | - | - | - |
- When wound, the music box will play 2 six-note melodies, heard as 12 notes
- Both the music and buttons use only 4 notes and share labels between the buttons and guide
- Notes are marked low to high in reading order
OBTAINING SEQUENCE KEYS
| Conditions | ||
| KEY | SEQ A | SEQ B |
| 1 | Digit 1 of SN | Total ♩ Notes |
| 2 | Digit 2 of SN | Total Vowels in INDs |
| 3 | Digit 3 of SN | Total ♪ Notes |
| 4 | Digit 4 of SN | Total # of Ports |
| 5 | Digit 5 of SN | Total ♬ Notes |
| 6 | Digit 6 of SN | Total ♫ Notes |
- Always convert letters to numbers (A = 1)
- Always MOD 6 your calculations
- If a key is the same as any previous key for that sequence, +1 until unique, staying within 0-5
- The first key is assigned to the first note, the second to the second, etc.
DECRYPTING
- For each melody, assign each sequence key to each note
- Between the two six-note melodies, swap the positions of the notes based on the positions of the matching digits between Sequence A and Sequence B
- Enter the resulting twelve-note sequence