On the Subject of Yahtzee
If bomb defusal is a game of chance, you simply gotta roll with the dice.
Rolled 5 (Kept 0) | |||
---|---|---|---|
4 of a Kind | 2 Pair | keep # of batteries | |
else | keep # of holders | ||
else | keep yellow | ||
3 of a Kind | Full House | if ≥2 lit | keep white |
else if ≥2 unlit | keep black | ||
else | keep highest not in 3 of a kind | ||
Large Straight | keep highest value in serial | ||
else | keep purple | ||
Small Straight | keep the outlier | ||
1 Pair | if parallel | keep purple | |
else if PS/2 | keep blue | ||
else if RCA | keep white | ||
else if RJ | keep black | ||
else | keep yellow | ||
Nothing | reroll everything |
Rolled 4 (Kept 1) | |
---|---|
Straight | reroll kept die and keep ≥1 different value dice |
Keep 0 | allowed |
Keep 1 | if not black |
Keep 2 | if neither blue |
Keep 3 | if outliers not in serial and not exactly 3 port plates |
Keep 4 | if outlier is bigger and not exactly 4 port plates |
Rolled 3 (Kept 2) | ||
---|---|---|
Full House | if dup. ports | keep 3 of a kind |
else | keep pair | |
Keep 0-2 | allowed | |
Keep 3 | if purple or white kept prev. or dice value in serial | |
Keep 4 | if outlier is smaller or dice value in serial |
“prev” is short for “previously”
Rolled 2 (Kept 3) | |
---|---|
Keep 0-3 | allowed |
Keep 4 | if yellow or blue kept prev. or outlier 1 away from dice value |
Rolled 1 (Kept 4) |
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Roll until Yahtzee. |