On the Subject of Yellow Levers
8 decisions, and only one can be your last.
Is that different enough?
This module has 8 small levers on it.
If the first lever is not yellow, you are looking at a different module.
To disarm the module, determine which lever gives a strike, and flip all other levers except that one.
First, take the number of all solvable modules on the bomb, count the amount of levers starting from the first, looping back to the beginning if you reach the 8th, and the lever you land on will be your Key Lever. Remember it. The first Yellow lever is lever 1.
Then, calculate the sum of all characters in the Serial Number, converting letters into numbers via A1Z26, but ignore all vowels, then multiply it by the number of batteries on the bomb, add the number of indicators, modulo 30, and that is the row you want to start on.
If the condition is true, flip all levers except the one stated by the row.
Otherwise, move down the table by the number specified.
If you go beyond Row 29, loop back to the top of the table.
If you land on a condition already visited, move down one row at a time until you land on an unvisited condition.
Keep doing this until you find a true condition.
Note: If the word "Levers" is capitalized, that means the condition is referring to a different module. Otherwise, it's referring to the levers on the module.
Row | Avoid/If... | Otherwise, move down by... |
---|---|---|
0 | Third/It's Yellow | # of batteries + 2 |
1 | First/Key Lever is Red | (# of lit indicators + 1) × 2 |
2 | Key Lever/It's Blue | # of ports + 1 |
3 | Sixth/No ports on bomb | Key Lever's position |
4 | Second/It's not Green | # battery holders + 7 |
5 | Last/Key Lever is the Second | The first letter of the Key lever's colour, converted to a number. |
6 | Fifth/No Blue levers | (# of Blue levers × 3) - 1 |
7 | Third/>3 batteries | # of batteries + 3 |
8 | Fourth/Key Lever is not Green | Key Lever's position |