On the Subject of Zero-Resistance
Knock on my door and who knows, maybe I’ll open up to you.
- Initially, there will be the number 128 written on the module.
- Your friend is mentally suffering. You can help them by being close to them.
Stage I. Getting inside
- At first, you have to get inside their room. Their door is probably locked from inside, so you have to convince them to open the door.
- To knock, press the center of the module. Every knock will halve the number on the module.
- After every knock, a random number between 1 and the number on the module is chosen. If this random number is equal to 1, then the module’s number will turn green, meaning that the door is unlocked. If the number is green, press the status light and see section “Stage II”.
- If you knock at the wrong time, the number on the module will double and the module will strike.
- If after the first knock the number turned yellow, see section “Stage I.1”.
Number on the module | Press condition |
---|---|
128 | Anytime. |
64 | When the last seconds digit of the timer is equal to the last digit of Serial Number (SN). |
32 | When only one of the seconds digits is prime. |
16 | When the concatenation of the minutes digits* and the seconds digits is a palindrome number**. |
8 | When the seconds digits are equal to product of ((sum of SN digits) and number of batteries) modulo 60. |
4 | When the total time (in seconds) is divisible by the sum of alphabetical positions of SN letters. |
2 | When the concatenation of minutes digits* and seconds digits is a prime number. |