On the Subject of Footover
Some of my favourite puzzle mods are the kind where it does not tell you how to solve it in the manual. This mod is footing over the edge right now.
For those familiar with the original manual. Familiarity with Clumsy Loopover (embellished) is also recommended. See Appendix: FTV-CLP-NOTA to learn how to read the notation used in this manual.
This manual will be going over the BCM/Possessed method of solving. The process will be split up into 5 parts.
- First 4 Layers (Bottom 4 rows)
- Right 8 Cells (C1 to F2)
- Permutation of Last 4 Cells (A1 to B2)
- B2 & B1
- A2 & A1
This manual will also use some terminology to help identify patterns. Each character has an x and y value, which is determined by the character’s goal location, top left is (Ø,Ø).
Below is a table of the grid in a solved state to help you get the x and y value of each character.
Ø | 1 | 2 | 3 | 4 | 5 |
6 | 7 | 8 | 9 | A | B |
C | D | E | F | G | H |
I | J | K | L | M | N |
O | P | Q | R | S | T |
U | V | W | X | Y | Z |
Another important thing to remember, once a cell is in the correct position, it can be moved left/right without wrapping around and still be correct. This concept will be used for almost the entire solving process.