On the Subject of Ruling Out Forget Any Color

I mean, calculators are useless only for this instance.

When enough non-ignored modules are solved, or upon activation, the module will display 3 colored cylinders, 2 nixies, a gear LED and number, and a 6-digit number. Take note of these for later. The defuser will know when to read out the stage when the module plays a distinct sound when a stage is generated.

NOTE: Turning the key before pressing the nixies generates more stages by increasing how often stages appear, to as low as 1 stage per 1 non-ignored solve.

Color Gear Color #
Red batteries
Orange indicators
Yellow port plates
Green serial's first digit
Cyan battery holders
Blue unlit indicators
Purple ports
White serial's # of letters

Obtaining the 5-Digit and 3-Digit Number:

  1. Obtain a number associated with the color of the gear specified when this stage is revealed.
  2. Take the last digit of this number and subtract 6 if that digit is greater than 6. Also treat 0s as 6s. This is referred to as X for the next step.
  3. Where 1 is the left-most digit of the 6-digit number being displayed, obtain the 5-digit number by omitting the Xth digit of that 6-digit number. (486527, X=3: 48527)
  4. Obtain the 3-digit number by concatenating the following digits in this order, the left nixie's digit, the right nixie's digit, and the gear's digit.

For determining the nixie to press, this manual will reference L, M, R as the left, middle, and right cylinders.

Color Cylinder
L M R
Red 1 7 3
Orange 6 2 8
Yellow 8 5 1
Green 5 4 6
Cyan 2 6 4
Blue 7 3 5
Purple 3 1 7
White 4 8 2

Determining The Nixie To Press

Obtain the values from the cylinders displayed on that stage, which are the modifiers for the 5-digit number. Using the table underneath, apply the figures based on what nixie was pressed last. When checking for a used figure for that stage, if a group in that figure extends to multiple digits, add the grouped digits together, after adding the modifiers to each digit separately in that group. Then check if the last digit in each group matches its corresponding position in the 3-digit number displayed. If at least 1 digit in that group doesn't match, proceed to the next figure, until you find one that matches. Depending on which figure was used, apply the action corresponding to the where the grouping is located.

If this is the first stage, or the last nixie pressed is the left nixie... If the last nixie pressed is the right nixie...

If it's one of these figures

press the left nixie:

5-digit number
1 2 3 4 5
A L M R
D L M R

Otherwise press the right nixie

because it's one of these figures:

5-digit number
1 2 3 4 5
B L M R
C L M R
E L M R
F L M R

If it's one of these figures

press the right nixie:

5-digit number
1 2 3 4 5
C L M R
F L M R

Otherwise press the left nixie

because it's one of these figures:

5-digit number
1 2 3 4 5
A L M R
B L M R
D L M R
E L M R

NOTE: Souvenir can ask about which figure was used for that stage. Keep this information with you if this module is present.