## On the Subject of Ruling Out Forget Any Color

I mean, calculators are useless only for this instance.

When enough non-ignored modules are solved, or upon activation, the module will display 3 colored cylinders, 2 nixies, a gear LED and number, and a 6-digit number. Take note of these for later. The defuser will know when to read out the stage when the module plays a distinct sound when a stage is generated.

**NOTE: Turning the key before pressing the nixies generates more stages by increasing how often stages appear, to as low as 1 stage per 1 non-ignored solve.**

Color | Gear Color # |
---|---|

Red | batteries |

Orange | indicators |

Yellow | port plates |

Green | serial’s first digit |

Cyan | battery holders |

Blue | unlit indicators |

Purple | ports |

White | serial’s # of letters |

### Obtaining the 5-Digit and 3-Digit Number:

- Obtain a number associated with the color of the gear specified when this stage is revealed.
- Take the last digit of this number and subtract 6 if that digit is greater than 6. Also treat 0s as 6s. This is referred to as X for the next step.
- Where 1 is the left-most digit of the 6-digit number being displayed, obtain the 5-digit number by omitting the Xth digit of that 6-digit number. (486527, X=3: 48527)
- Obtain the 3-digit number by concatenating the following digits in this order, the left nixie’s digit, the right nixie’s digit, and the gear’s digit.

For determining the nixie to press, this manual will reference L, M, R as the left, middle, and right cylinders.