On the Subject of The Arena
This isn’t just some arbitrary decision. I put THOUGHT into this. I’m not one of those lazy serial killers with a game show.
This module has 3 separate events, which must be completed in the correct order. These 3 events are “Attack”, “Defend” and “Grab”. Pressing the buttons at the bottom of the module will let you do actions for the events of the module, but if and only if you are allowed to go to that event. If you press the button of a event you’re not allowed to go to, the module will strike. Once a event is completed, the button will be removed. The module will solve once all events are completed.
Order of the Events
Use the tables below to determine in which order you do events in. In the top table, odd/even letter refers to that letter’s alphabetic position being an odd/even number. Use the top table to determine which colors are used for the column and row for the below table.
1st character in the Serial Number | ||||
Number | Odd Letter | Even Letter | ||
2nd character in the Serial Number | Number | R , W | B , W | R , K |
Odd Letter | B , K | R , K | R , W | |
Even Letter | B , W | R , K | B , K |
0–1 Batteries | 2–3 Batteries | 4–5 Batteries | 6+ Batteries | ||
0 Lit Ind. | A D G | G A D | D G A | D A G | 0 Unlit Ind. |
1 Lit Ind. | G A D | A G D | A D G | D G A | 1 Unlit Ind. |
2 Lit Ind. | D A G | G D A | G A D | A G D | 2 Unlit Ind. |
3+ Lit Ind. | D G A | D A G | A G D | G D A | 3+ Unlit Ind. |
0–1 Ports | 2–3 Ports | 4–5 Ports | 6+ Ports |