## On the Subject of Brush Strokes

Who thought it was a good idea to do brush strokes without a brush? Not to mention on a bomb too...

Use the rules below to find your key number, then find the corresponding symbol, and draw that symbol using the 9 contact points to solve the module.

The key color is the color of the middle contact point; the colors of the remaining contact points can be safely ignored.

(Note that you will need to use other modded manuals to get your key number.)

Answers are calculated at the time of submission. Use ruleseed 1 for all manuals, and **assume that no modules are solved** when calculating your key number.

Key color: | Key number: | |
---|---|---|

Red | The initial code from Two Bits. | |

Orange | The red value from Color Generator. | |

Yellow | The key from Modern Cipher. Ignore the cases. | |

Lime | The last two table digits from Burglar Alarm*. | |

Green | The number to find the row in Catchphrase before modulo 10. | |

Cyan | The row or column offset from Regular Hexpressions. Row if the last digit of the serial number is even, column if odd. | |

Sky | The global offset from Safety Safe. | |

Blue | The number you would divide by from The Code.** | |

Purple | The first five bits from Tennis, converted to decimal. | |

Magenta | The temperature from Radiator. | |

browN | The temperature from Cooking. | |

White | The value of X from Character Shift. | |

grAy | The total number to add/subtract from Fast Math. | |

blacK | The number from the first table from X01. | |

pInk | The number for finding the school from Module Homework.*** |

* Concatenate the two numbers that you get. (e.g. 7 and 4 makes 74, 0 and 4 makes 4)

** If the first rule applies, use 1.

*** If the But rule applies, use 1.